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Do you own this game? Write a review and let others know how you like it.
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January 1st, 2023, 04:03 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #457 Iwo Jima
The three on board destroyers (GA 0/1, GF 0/1, GD 0/1) can only fire their 5 inch guns forward. They should be turreted.
Another option would be to point them towards the shore.
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January 1st, 2023, 04:10 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #458 To the Rhine
The #4 slot 4.5-inch rocket on the Calliopes will only fire forward. The ones in the #2 and #3 slot will fire in whatever direction the turret in facing.
Unsure if this is a scenario specific issue or a database issue.
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January 1st, 2023, 08:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
Interesting.......It appears BOTH of those require more than a "normal" adjustment
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January 24th, 2023, 02:12 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #468 Schoenfeld charge
The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.
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January 24th, 2023, 11:22 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #468 Schoenfeld charge
The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.
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........and it looks like that's the way it's going to stay. I have tried a few "tricks", none worked but the mines are shown and function so that's going to have to be "good enough"
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January 26th, 2023, 01:35 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
It doesn't affect game play much but it was very odd.
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January 29th, 2023, 02:36 AM
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Major
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Join Date: Aug 2015
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Re: RetLT Scenario issues
Scenario #471 Uschilug
The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs.
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January 29th, 2023, 07:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #471 Uschilug
The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs.
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This scenario is a monster and the Stugs don't arrive until turn ten so I need you to expand on this "The Stugs try to swim the river" comment
Vehicles can ford shallow water which means the AI could push them into the shallows at the banks but would stop when it encountered deep water.
Is that what you meant by "try to swim the river"??
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January 30th, 2023, 12:43 AM
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Major
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Join Date: Aug 2015
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Re: RetLT Scenario issues
The Stugs that arrive at the top of the map try to cross the river instead of just advancing along the north bank.
The screen shots shows a few of these trying to enter the river rather than moving to the right of the map. They were still there when the game ended on turn 38.
The same thing happens with the armored cars near the bridge. They eventually cross the bridge but not before several enter the shallow water hexes and get stuck.
They all need better way points set so they don't just take the most direct route to the v hexes and enter the water.
Personally, I think this scenario is best played as the German attacker.
I can send you the last turn save if you want to see more.
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January 30th, 2023, 06:46 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
OK , post or send it and I'll have a look
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