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  #341  
Old October 27th, 2004, 09:19 AM
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PashaDawg PashaDawg is offline
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Default Re: New Game

Quote:
deccan said:
And a note on victory conditions:

I find that a game with no victory conditions is too tedious. People will drop out rather than complete the game, so some kind of victory condition is probably best.

I've played a couple of games with VP based victory conditions, and I kind of dislike it because once a nation gets started, it's hard for the rest of the players to team up to stop this kind of victory because allied armies can't team up together to defend a weak VP province and everyone is forced to castle VP provinces.

This is why I prefer a victory condition based on a percentage of provinces controlled because no one can possibly castle everything and still expand unless they're already well ahead of everyone else.

I think the % of provinces required should probably be more than 50%, to give other players more of a chance to turn the tables, and less than 2/3 like I said earlier.
Ok... you convinced me. Victory based on % of provinces controlled sounds better. I'm not too picky, but I think that either 2/3 or 60% would be better.

PASHA
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  #342  
Old October 27th, 2004, 11:52 AM

Steerpike Steerpike is offline
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Default Re: New Game

I revoke my selection of Tyrande as a map, Pasha said it was pretty and ... well ...I like pretty things OK!
I'll play it in single player for fun.
It's better to wait until everyones chosen anyway. Interestingly no ones chosen a water nation yet that could have an effect.
Choosing very difficult research might be an advantage for Jotun, so go for it boys.
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  #343  
Old October 27th, 2004, 12:07 PM
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Default Re: New Game

I want to play too!!
I'd like Man, and my only preferencies are:
- a not too huge map (for Man only-capitol problems)
- and using the Zen's Pretender Mod v1.81
Thank you!
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  #344  
Old October 27th, 2004, 12:28 PM
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Default Re: New Game


Oh - I'm not actually in, I was joking about the Mictlan bit, especially as I don't qualify as a newish player.
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  #345  
Old October 27th, 2004, 02:02 PM

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Default Re: New Game

Quote:
DragonFire11 said:
Oh, well you see I never really read these Posts closely. So that said, and to conform with the rules that were so obviously insufficiently promulgated, I hereby select, um, uh, er . . . Caelum. I so declare and sayeth that I have never ever played this race, or even met this race in battle, and I have never seen a player actually win a game with this team. I bet they are a bunch of sissy little do-gooding angles that don't actually believe in doing real work, you know the bloody stuff. All tips, especially prior to god formation, are welcome. And no, I'm not going to consult some intel forum to get the lowdown - remember I don't believe in real work.
OH NO!!!!! The rain of false horrors once again! Maybe we should have let him keep Arco...

Anyway, as for advice on the pretender, I have a nifty Ghost King design for Caelum that has already been highly proven in battle. The only problem, he cannot be used under the Zen mods, which is actually a GOOD thing.
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  #346  
Old October 27th, 2004, 02:10 PM

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Default Re: New Game

Is there room for a complete newbie as Arco?
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  #347  
Old October 27th, 2004, 03:05 PM

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Default Re: New Game

Here is the good news Panther: I don't even know what a false horror does or how to get them. Now that you mention them, I suppose I will look into it.

Isn't fun to play with the uninformed? Maybe I should have my young daughters play for me.
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  #348  
Old October 27th, 2004, 03:59 PM
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Default Re: New Game

Ok, if, but only if, Caine does not play, I'd like to keep Mitclan. Otherwise, Man.
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  #349  
Old October 27th, 2004, 04:31 PM

Grim Knight Grim Knight is offline
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Default Re: New Game

I think there is room for you CuriousCat, we are looking to get about 10 or so players and not all spots are claimed yet.

Grim Knight
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  #350  
Old October 27th, 2004, 05:12 PM
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Default Re: New Game

Mictlan is all yours, Beorne; good luck.
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