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  #341  
Old May 22nd, 2003, 03:27 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Mines that either require sensors to hit cloaked ships, or only have a chance of being hit depending on how saturated the sector is with mines! (Or both!)

And that's assuming there are still sectors and the game doesn't get converted to a full Cartesian or polar coordinate system
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  #342  
Old May 22nd, 2003, 09:43 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Don't know if any of this has been said. I am not through all 22 pages of Posts yet.

My biggest single wish for SEV would be to make the AI more moddable. The best solution IMO would be to have an AI scripting language. If-then, while, case/switch, etc. This would allow people to improve any and all aspects of the AI.

I also like the ability to use equations in the mod files as others have mentioned. Armor weights 1/20 hull size, protection provided equals 2 times hull size, etc.

Make as few hardcoded elements as possible, and fully document the rules of hardcoded things. For instance, does anyone really know when the AI switches to each AI state?

Map Editor: Copy and Paste in the map editor. I want to copy this system from this map and paste it onto a different map (or paste planets, storms, etc.). Drag and drop would also be nice. Ability to rotate a system map by 90 degree increments could useful as well. If I give all the info for both sides of a warp point, can't the system generate the other side?
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  #343  
Old May 22nd, 2003, 07:20 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Main wish: Better AI.
Please make the AI remember where you are, what you did to it, where it was beaten (and preferably why), etc.
Make it follow through on its attacks, not turn around once it has bombed one planet. It should see its opportunity to follow up on an already weakened opponent.
Let it use ground invasions.
...

Secondary wish: 3D, real time combat.
Now I know this is seen critical in the SE4 community. However, IMHO, criticism of 3D and real time combat does usually stem from the (very often true) assumption that gameplay/depth ist sacrificed for "eye candy". I also put much more emphasis on gameplay, but when I imagine "The Perfect Space Strategy Game", it actually has both, solid gameplay mechanics (like SE4 or better) and a "realistic" combat engine like e.g. homeworld (however dynamic, not scripted as in Homeworld). It is just fun if - after you build your empire, designed your ships and sent them to your ennemies - you actually feel as if the battle was real, as if you are in the battle.

Nice sideeffect from 3D, RT combat: it is more appealing to the general public and would hence generate more revenue for MM and Shrapnell. That in turn would be a good things for quality strategy gaming.

[ May 22, 2003, 18:22: Message edited by: jowe01 ]
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  #344  
Old May 22nd, 2003, 09:32 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Actually, MM has been planning on making SE5 have 3D real time combat. The main game will never be real time, of course, just combat.
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  #345  
Old May 23rd, 2003, 01:20 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

As long as it's fully pauseable RTC, and orders are issueable/changeable while paused.
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  #346  
Old May 23rd, 2003, 01:24 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Well of course. Why would that not be the case?
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  #347  
Old May 23rd, 2003, 05:00 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Well, look at MOO3... I bought it almost three months ago and I've played it, what, maybe 3 times?
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  #348  
Old May 23rd, 2003, 05:10 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

How is multi player going to work with RTC.....

I hope we can turn this off.....
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  #349  
Old May 23rd, 2003, 05:26 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
How is multi player going to work with RTC.....

I hope we can turn this off.....
The exact same way it works now!

It can't be that hard to understand that with the computer controlling your ships in strategic combat, Realtime combat is no different that turn based combat and is no different from flipping a coin to decide which ships die.
The only thing you as a player do is sit back and watch the fireworks on the replay.

The only difference is in the accuracy of the simulation and the outcome!

PS:
Sorry if that sounded angry or something.
I just can't believe how many times the same thing has been said... Everybody needs thier turn to say it I guess.

[ May 23, 2003, 16:32: Message edited by: Suicide Junkie ]
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  #350  
Old May 23rd, 2003, 05:47 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I might have written this:
I want a replay function like in Civ 1.
Where you can see the different empires spread on the map and highlights of the main events.
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