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  #1  
Old January 1st, 2009, 08:00 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

He looks pretty nasty. Not quite as unkillable out of the box as the trueblood hero, but he could easily be made into a painful thug/sc.
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  #2  
Old January 1st, 2009, 08:27 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

I can't edit the post anymore, but for the record, the custommagics mean 100% DB and 100% DF chances. The immortal wasn't originally planned, it struck me in a fit of inspiration. The weapons:

Code:
#newweapon 669
#name "Touch of Death"
#att 4
#def 2
#armornegating
#dmg 0
#sound 18
#len 0
#secondaryeffectalways 255
#secondaryeffect 64
#magic
#end

#newweapon 670
#name "Banefireball"
#aoe 3
#range 65
#ammo 50
#nostr
#dmg 10
#sound 16
#armornegating
#magic
#secondaryeffect 64
#flyspr 133 4
#end
For the record, the #secondaryeffect 64 is Decay on hit, 255 is small area fear. the 5 3 magicskill means 3 Death magic--for a total 25% chance of 3D, 50% 4D, 25% 5D. Nice little bell curve of sorts.
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  #3  
Old January 2nd, 2009, 06:31 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

there have been a few hours where the solar system map was down.. maybe he's using that other map (which is down now). The solar system map is attached to the first post.

You should just use the dom 3 K mod btw, the dragons are in there and not use the dragons mod next to it (doubt it would make much difference but might)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old January 2nd, 2009, 03:32 PM

Loren Loren is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Quote:
Originally Posted by Aezeal View Post
there have been a few hours where the solar system map was down.. maybe he's using that other map (which is down now). The solar system map is attached to the first post.

You should just use the dom 3 K mod btw, the dragons are in there and not use the dragons mod next to it (doubt it would make much difference but might)
Yeah--now I see there is another map. I had the only map that downloaded before--Galaxy at War.
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  #5  
Old January 2nd, 2009, 03:39 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Yeah, the only currently approved map for Dom3k is the Solar System Map. The Galaxy Map was basically the beta map for dom3k, scrapped when aezeal decided to change over to forest spaces instead of water. I am currently working on a second, larger map. Hopefully it will be done within a few days and we will have another galaxy to fight over.
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  #6  
Old January 2nd, 2009, 01:28 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

once I have time I know which nations I want to get in this universe.

Machaka severly fits in.. I've already got spiders in the galaxy and refugees could have hidden on such a planet and are reemerging now.
Spiders, Spidershaped ships which are also "walkers" on land in 2 -3 sizes.
The sorcs could remain the same, ancient traditions haven't changed. The assassins could remain nearly the same too. troopers would have to change though.. naked black pplz won't fit anymore (except the sorcs who as I said will keep their traditional outfits. Need to think of something
I'll put the spiderqueens and other spiders I have as indies in there as recruits and summons. I'll keep some form of spiderrider but not sure what to do with them in space. guess cheap ones could just have a spaceform without spider and maybe the sacreds could keep blackhunters with some sort of spacesuit to fly around it.. and the black hunters would be less overpriced.

AND POISON RESISTANCE AND WEAPONS EVERYWHERE!!!

I think I'll do those first.. I like that idea

2nd idea is some sort of van/pixie nation... vans themselves nearly extinct only as commander and sacreds..well that isn't anything new... no human troops they had to flee into space due to ulmish dislike of non-humans (or something) they now have not exceptionally bright lesser pixies and whatnot as troopers small sized (all size 1 except the vans) with some abilities (all somewhat specialized troops) and vastmoving. Miniature space fighters for the pixies and only a few commandships (probably only as summons) for the few vans (who otherwise have a regular sized fighter or a spacesuit (need to decide what I like best.. highly agile and trained vans with glamour might better be suited than in a ship I'd say to make best of their abilities.)
I've seen a cartoon movie once where there where like these high human like (van) leaders and small lesser creatures (ow somewhat like the war of the flowers book od Tad williams too).. I think it might be that way in irish or english folk tales etc but either way this is how it will be.

This nation would be more work and atm I feel more like working on a Machaka (but maybe I'll change my mind before I start) both nations will probably resemble Jomon most of all existing nations I'd say, troops with special abilities etc.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old January 2nd, 2009, 03:30 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

I don't know how well spider riders fit thematically with dom3k. I am having trouble imagining a spider rider that could charge into a line of ulmish space marines without being shot to pieces. Maybe instead you could use just Black Hunters, and turn them into some kind of super-heavy sacred tank? Maybe you can find a way to make it work though.

Likewise I don't know about making the spider independants into machaka recruitables, they can be useful but it's already pretty easy to recruit them if you want. It wouldn't really help that much to have them as recruitables. Possibly as a cheap summon wouldn't be too bad, but I think if you do it should almost be a different kind of spider that's a bit better than the indies you can recruit.
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  #8  
Old January 3rd, 2009, 01:55 PM
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Endoperez Endoperez is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Quote:
Originally Posted by Aezeal View Post
The sorcs could remain the same, ancient traditions haven't changed. The assassins could remain nearly the same too. troopers would have to change though.. naked black pplz won't fit anymore (except the sorcs who as I said will keep their traditional outfits. Need to think of something
This is how "naked pplz" fit in: Minotaurs vs Hoplites, 3000 version.
That is based on the Samurai Jack episode "Jack and the Spartans". For some reason, of the dozens of people who combined visuals of that episode with the trailer of the movie "300", only ONE included the awesome "chainsaw-shields" scene: 0:35-0:36 in this one. Nothing else to see in that vid, though.

Any way, hoplites are hoplites , so here's the weaponry for Machakan Space-Hoplites, based on the above:
SPEAR Rocket-launcher:
limited ammo, good range, low-ish precision, high damage + AP, causes 2 points of armor-negating stun damage (fire resistance negates stun) in AoE 2.
SPEAR Shockblade:
Basic spear upgraded to Dom3000 levels. Probably nothing fancy, although it could deal a point or two of lightning or fire damage if that fits.
Hoplite Shield (weapon):
bonus weapon with high damage, -3 att, len 1.

Shockblade:
Used instead of Bane Blades (so limited to few commanders). Armor-piercing, deals fire or lightning secondary damage.

Some troops (Spider Rider equivalents) have SPEAR Web-launchers instead of normal rockets.

Last edited by Endoperez; January 3rd, 2009 at 02:02 PM..
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  #9  
Old January 2nd, 2009, 05:36 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

yeah my bad Loren, I still had both up and when I needed to add something else (ow the preview for that map rdonj is working on I wanted to deleted galaxy at war but somehow removed to other one I noticed only after I'd asked you to DL the mod, sorry to have wasted a game for you.

Hope it works now.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old January 2nd, 2009, 05:38 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Rdonj if we aim for a short and fast test game it might be nice to set up the MP game now on the old map and then do a quick and nasty game to test it all and then do some changes and try a new game on your map (which might be finished then and tested (also important).
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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