.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #341  
Old May 22nd, 2003, 03:27 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Mines that either require sensors to hit cloaked ships, or only have a chance of being hit depending on how saturated the sector is with mines! (Or both!)

And that's assuming there are still sectors and the game doesn't get converted to a full Cartesian or polar coordinate system
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #342  
Old May 22nd, 2003, 09:43 AM
cybersol's Avatar

cybersol cybersol is offline
Corporal
 
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
cybersol is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Don't know if any of this has been said. I am not through all 22 pages of Posts yet.

My biggest single wish for SEV would be to make the AI more moddable. The best solution IMO would be to have an AI scripting language. If-then, while, case/switch, etc. This would allow people to improve any and all aspects of the AI.

I also like the ability to use equations in the mod files as others have mentioned. Armor weights 1/20 hull size, protection provided equals 2 times hull size, etc.

Make as few hardcoded elements as possible, and fully document the rules of hardcoded things. For instance, does anyone really know when the AI switches to each AI state?

Map Editor: Copy and Paste in the map editor. I want to copy this system from this map and paste it onto a different map (or paste planets, storms, etc.). Drag and drop would also be nice. Ability to rotate a system map by 90 degree increments could useful as well. If I give all the info for both sides of a warp point, can't the system generate the other side?
Reply With Quote
  #343  
Old May 22nd, 2003, 07:20 PM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Main wish: Better AI.
Please make the AI remember where you are, what you did to it, where it was beaten (and preferably why), etc.
Make it follow through on its attacks, not turn around once it has bombed one planet. It should see its opportunity to follow up on an already weakened opponent.
Let it use ground invasions.
...

Secondary wish: 3D, real time combat.
Now I know this is seen critical in the SE4 community. However, IMHO, criticism of 3D and real time combat does usually stem from the (very often true) assumption that gameplay/depth ist sacrificed for "eye candy". I also put much more emphasis on gameplay, but when I imagine "The Perfect Space Strategy Game", it actually has both, solid gameplay mechanics (like SE4 or better) and a "realistic" combat engine like e.g. homeworld (however dynamic, not scripted as in Homeworld). It is just fun if - after you build your empire, designed your ships and sent them to your ennemies - you actually feel as if the battle was real, as if you are in the battle.

Nice sideeffect from 3D, RT combat: it is more appealing to the general public and would hence generate more revenue for MM and Shrapnell. That in turn would be a good things for quality strategy gaming.

[ May 22, 2003, 18:22: Message edited by: jowe01 ]
Reply With Quote
  #344  
Old May 22nd, 2003, 09:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Actually, MM has been planning on making SE5 have 3D real time combat. The main game will never be real time, of course, just combat.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #345  
Old May 23rd, 2003, 01:20 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

As long as it's fully pauseable RTC, and orders are issueable/changeable while paused.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #346  
Old May 23rd, 2003, 01:24 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Well of course. Why would that not be the case?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #347  
Old May 23rd, 2003, 05:00 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Well, look at MOO3... I bought it almost three months ago and I've played it, what, maybe 3 times?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #348  
Old May 23rd, 2003, 05:10 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

How is multi player going to work with RTC.....

I hope we can turn this off.....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #349  
Old May 23rd, 2003, 05:26 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
How is multi player going to work with RTC.....

I hope we can turn this off.....
The exact same way it works now!

It can't be that hard to understand that with the computer controlling your ships in strategic combat, Realtime combat is no different that turn based combat and is no different from flipping a coin to decide which ships die.
The only thing you as a player do is sit back and watch the fireworks on the replay.

The only difference is in the accuracy of the simulation and the outcome!

PS:
Sorry if that sounded angry or something.
I just can't believe how many times the same thing has been said... Everybody needs thier turn to say it I guess.

[ May 23, 2003, 16:32: Message edited by: Suicide Junkie ]
Reply With Quote
  #350  
Old May 23rd, 2003, 05:47 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I might have written this:
I want a replay function like in Civ 1.
Where you can see the different empires spread on the map and highlights of the main events.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.