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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 24th, 2012, 08:58 AM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

A demonbred with one of these (available third turn???) can destroy almost any PD or initial expansion party. It is VERY hard to counter and VERY cheap. The problem i have especially is that it can be crafted without any research for only 5 gems. Its a great item but it should not be available so early or for so cheap.
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  #2  
Old April 24th, 2012, 09:03 AM

earcaraxe earcaraxe is offline
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Default Re: Conceptual Balance Mod v1.92

isnt it a suicide mission for the 270 gold cap-only demonbred?
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  #3  
Old April 24th, 2012, 09:22 AM

Executor Executor is offline
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Default Re: Conceptual Balance Mod v1.92

And how useful is it if you're not Abysia? Judging any single thing from a single point of view in Dominions is very wrong.

Spending 5 gems to (possibly) get a double explosion is not that great mind you, I'd go as far as saying it's a waist.

What would you say about LA Agartha Flame corpse constructs than? Those cost only 1 gem.

If the medallion is finally getting some use after being overlooked since it was introduced into the game than I say great.
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  #4  
Old April 24th, 2012, 09:25 AM

earcaraxe earcaraxe is offline
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Default Re: Conceptual Balance Mod v1.92

actually its 260 gold, but the EA version is only 60.

now i have run some test, with the ma demonbred. without bless - according to my tests - and only equipped with a medallion he loses to 21 (independent) light infantry+heavy infantry nearly always. i didnt use any spells, but we are talking about early game, arent we? and he doesnt have much buffs to use with F2B2H2.

if i research a little to get to constr 2 and fire plate and helmet, then he becomes a little more succesful, about half the time he beats the 21 heavy inf+light inf. how are u (or ur opponent) doing ur thing?
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  #5  
Old April 28th, 2012, 05:40 PM

Mightypeon Mightypeon is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by earcaraxe View Post
actually its 260 gold, but the EA version is only 60.

now i have run some test, with the ma demonbred. without bless - according to my tests - and only equipped with a medallion he loses to 21 (independent) light infantry+heavy infantry nearly always. i didnt use any spells, but we are talking about early game, arent we? and he doesnt have much buffs to use with F2B2H2.

if i research a little to get to constr 2 and fire plate and helmet, then he becomes a little more succesful, about half the time he beats the 21 heavy inf+light inf. how are u (or ur opponent) doing ur thing?
Acutally, how does the amulet interact with Phonix pyre?
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  #6  
Old April 29th, 2012, 04:32 PM

Bat/man Bat/man is offline
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Default Re: Conceptual Balance Mod v1.92

.02: I 've always thought that gem generating globals that give bonuses in the same gem type were destabilizing.

ie., the Oak costs nature gems and returns nature gems -- if you keep it up for a few turns, you are strongly likely to be able to keep it up.

Has any thought been made to making global gem generators cross typed.. Ie., a casting a 30 water global might generate you air....
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  #7  
Old April 24th, 2012, 09:35 AM

bbz bbz is offline
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Default Re: Conceptual Balance Mod v1.92

yea same tests here, they don't seem to be too overwhelming.
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  #8  
Old April 24th, 2012, 10:08 AM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

Okay, maybe i was just upset to be facing it unexpectedly. I did play-test them though and they seemed very powerful. Lots of stuff runs when they lose so many of their buddies. Routs were very common.
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  #9  
Old April 24th, 2012, 01:40 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Immaculate View Post
Okay, maybe i was just upset to be facing it unexpectedly. I did play-test them though and they seemed very powerful. Lots of stuff runs when they lose so many of their buddies. Routs were very common.
Could you give details on what exactly you were facing(and how it worked against you)? If you commented in a game thread, feel free to link to your post there(or just copy-paste!)

I know it looks really powerful on paper. We need actual MP game experiences to use as examples, though, and the more detail we get, the better.

Sure, EA Abysia can use them fairly effectively. But in the end...they already have recruitable salamanders and guys with heat auras, so getting yet another way to deal fire damage isn't terribly a big deal for them.
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  #10  
Old April 24th, 2012, 03:38 PM

bbz bbz is offline
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Default Re: Conceptual Balance Mod v1.92

I'd say hinnom can use these quite effectively.
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