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September 18th, 2006, 08:37 AM
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Re: Screenies!
The AN damage for Death 9 is fitting, but it also make fire less unique in the game. I would rather rather seen some more, hmm, creative effect.
As for Berzerk, it's nott useless, it's just useful in certain situations. And 5% regeneration is too small to be a real no-brainer.
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September 18th, 2006, 08:59 AM
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Re: Screenies!
Quote:
Nerfix said:
The AN damage for Death 9 is fitting, but it also make fire less unique in the game. I would rather rather seen some more, hmm, creative effect.
As for Berzerk, it's nott useless, it's just useful in certain situations. And 5% regeneration is too small to be a real no-brainer.
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Yeah I was putting it too abruptly : Berserk at N9 is not "useless", N9 it's just too big an investment for a Berserk2 effect.
As for 5% regen it's rather powerful on any thug-like sacred, such as Neifels, Agarthan Ancients, Cel Soldiers or even Demonbreds or such. This nearly make them immune to afflictions and diseases, and even 2 hp/turn is still very useful for creatures that are usually not killed in one blow : on a 10 turn battle they get +20 hp ...
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September 18th, 2006, 09:08 AM
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Re: Screenies!
I'm not sure if +5% Regeneration is enough to save them disease and afflictions. 4 Nature can be a good investement, no doubt about that, but not everybody has troops that will benefit from it or those that benefit from it might find better options.
But perhaps Nature 4 has opened more strategies. And that is good.
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September 18th, 2006, 09:21 AM
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National Security Advisor
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Re: Screenies!
Quote:
PDF said:
As for 5% regen it's rather powerful on any thug-like sacred, such as Neifels, Agarthan Ancients, Cel Soldiers or even Demonbreds or such. This nearly make them immune to afflictions and diseases, and even 2 hp/turn is still very useful for creatures that are usually not killed in one blow : on a 10 turn battle they get +20 hp ...
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Regeneration isn't as good at preventing afflictions as it used to be. Regeneration also has the limit of not rising hp of the creature above his base hp; he won't heal until he's already hurt. Regeneration can make a tough unit who is goot at surviving on his own (e.g. a Niefel Giant) tougher to kill, but won't make a tough unit with low defense and low-to-mediocre (on Dom2 standards) protection invlunerable.
Also, Berserk is now useful in making the units and commanders unroutable. Commanders can now rout even before all units are dead, and often will.
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September 18th, 2006, 10:03 AM
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Re: Screenies!
Endoperez,
Even with the changes you mention, I can't see how investment in N9 blessing can be justified for just Berserk2... As you said morale/rout rules have changed, and in fact normal units rather stand better than before!
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September 18th, 2006, 10:53 AM
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Re: Screenies!
Quote:
PDF said:
Endoperez,
Even with the changes you mention, I can't see how investment in N9 blessing can be justified for just Berserk2... As you said morale/rout rules have changed, and in fact normal units rather stand better than before!
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I'm not an expert on blesses. Berserk isn't as important as regeneration, but I might go for Berserk if I already wanted high Regeneration. It probably won't be as good as the best level 9 blesses, though.
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September 18th, 2006, 11:19 AM
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Re: Screenies!
I can't remember all reasons for the switch of regen - berserk. I'll try to remember some.
Niefelheim and many other nations always had nature 9 blessing. That didn't feel right. Especially when there are new nations with big sacred summonables.
Now berserk might seem unattractive, but the increasing effect of regen might compensate so that people takes higher lvl nature at times.
It feels a bit strange that the rather magical powers of regeneration is easier to get than common battle rage. So this is more of a balance change then a thematic change and I'm not entirely fond of it. It works, but I can feel a bit annoyed at times.
I felt more concerned with thematically boring pretenders. It would not sit well with me if every pretender of Yomi took Nature 9 to make the Dai Oni regenerate. Few variations on pretender design combined with unthematic gods is not attractive. I do like unthematic gods, but not if they are always the same.
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September 18th, 2006, 11:40 AM
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Re: Screenies!
@Kristoffer,
Sure the N9-frenzy for Niefelheim was a boring "exploit"/combo.
Problem is that now Niefelheim and Yomi will take N4-6, which is quite less costly...
And berserk was in fact a liability sometimes (for sacred mages !), not getting it at N4 will just make the choice even more obvious...
Personnally I would have kept Berserk at N4, get rid of regen at N9 and given Recuperation + some Reinvigoration instead.
I've always found strange that Reinvigoration was an Earth bless effect (plus the E9 bless is not spectacular...) : for Earth having some protection effect at E4 and "weapon of sharpness" (AP weapon) at E9 would have been cool ...
Just my 0.02
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September 18th, 2006, 11:40 AM
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Re: Screenies!
Besides the idea of Dai Onis trampling forth led by an Earth Mother is pretty terrifying in a completely wrong way.
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September 18th, 2006, 11:49 AM
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Re: Screenies!
Actually, PDF has a good point. Now many people will just pick Earth Mothers is with E9/N4 or N6 and save some points.
Recuperation wouldn't work for a bless effect since it does it's thing on the overland map. Reinvigoration + Regeneration at the highest level could have worked...or then we would have reinvigorated Niefel jotuns trampling around.
As for Earth, Earthpower gives reinvigoration, but I do agree that +4 protection is not much to cheer about. It's helpful but not worth 9 levels in Earth. Considering Earth doesn't have all that much going for it the bless also feels a bit "meh". It is helpful, but 9 in Earth isn't necessarily worth it.
I don't know what Earth 9 should have given. Weapons of Sharpness would have been, well, stupendously powerful.
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