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March 4th, 2012, 06:32 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Turn set, sorry for delays
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March 4th, 2012, 07:21 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Mad props 3v4jkz2 for staying in the game.
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March 4th, 2012, 08:09 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
haha well when you have the nice combination of the toughest recruitable units in the game and a plentiful supply of chaff, that makes it a bit easier. 
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March 4th, 2012, 09:37 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Oh yeah, I destroyed a Pythium army on the side  ... haven't opened this turn file, but this one determines another decisive battle.
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March 6th, 2012, 10:26 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
It's quiet here.
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March 6th, 2012, 10:59 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by legowarrior
It's quiet here.
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Well get your turn in so we can start smack talking again!
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March 6th, 2012, 12:38 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I will when I can. Not my fault people wait till 2:00 AM to turn in there turn.
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March 6th, 2012, 03:58 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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March 6th, 2012, 07:36 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by kennoseishin
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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I don't think so, as far as I know a hit from a such blessed unit does...
(Normal damage + 2dice) - (protection + 2dice) for base damage
Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)
Every source of damage in the game gets 2 dice added...
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March 6th, 2012, 10:29 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by Nightfall
Quote:
Originally Posted by kennoseishin
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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I don't think so, as far as I know a hit from a such blessed unit does...
(Normal damage + 2dice) - (protection + 2dice) for base damage
Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)
Every source of damage in the game gets 2 dice added...
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Yeah, the damage formula is (total strength + DRN) - (protection + DRN), but AN attacks just treat protection as 0, so you end up with (total strength + DRN) - DRN. In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.
But that wasn't the case with your death bless. I watched quite a few replays of your eagle warriors against my prot 14 troops, and there weren't nearly enough "wounding" blows to suggest an AN damage 2 attack; my troops were either fine or they popped.
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