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  #1  
Old March 4th, 2012, 06:32 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Turn set, sorry for delays
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  #2  
Old March 4th, 2012, 07:21 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Mad props 3v4jkz2 for staying in the game.
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  #3  
Old March 4th, 2012, 08:09 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

haha well when you have the nice combination of the toughest recruitable units in the game and a plentiful supply of chaff, that makes it a bit easier.
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  #4  
Old March 4th, 2012, 09:37 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Oh yeah, I destroyed a Pythium army on the side ... haven't opened this turn file, but this one determines another decisive battle.
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  #5  
Old March 6th, 2012, 10:26 AM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

It's quiet here.
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  #6  
Old March 6th, 2012, 10:59 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by legowarrior View Post
It's quiet here.
Well get your turn in so we can start smack talking again!
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  #7  
Old March 6th, 2012, 12:38 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I will when I can. Not my fault people wait till 2:00 AM to turn in there turn.
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  #8  
Old March 6th, 2012, 03:58 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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  #9  
Old March 6th, 2012, 07:36 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by kennoseishin View Post
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
I don't think so, as far as I know a hit from a such blessed unit does...

(Normal damage + 2dice) - (protection + 2dice) for base damage

Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)

Every source of damage in the game gets 2 dice added...
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  #10  
Old March 6th, 2012, 10:29 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by Nightfall View Post
Quote:
Originally Posted by kennoseishin View Post
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
I don't think so, as far as I know a hit from a such blessed unit does...

(Normal damage + 2dice) - (protection + 2dice) for base damage

Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)

Every source of damage in the game gets 2 dice added...
Yeah, the damage formula is (total strength + DRN) - (protection + DRN), but AN attacks just treat protection as 0, so you end up with (total strength + DRN) - DRN. In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.

But that wasn't the case with your death bless. I watched quite a few replays of your eagle warriors against my prot 14 troops, and there weren't nearly enough "wounding" blows to suggest an AN damage 2 attack; my troops were either fine or they popped.
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