|
|
|
|
|
September 24th, 2003, 03:07 AM
|
|
Sergeant
|
|
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by Swordsman:
You did mean MB not GB didn't you?
I have 1.84 Gold, and wouldn't mind testing, and could possibly convince a friend. However I don't know if we'd be experienced enough players to be able to pick out every problem that we should.
|
Sorry, MB it is!
I am not all that interested in feedback, per se, so much as I am in allowing Gold players to simply be able to play.
It struck me that there is no reason not to simply email you thr zip file (other than the time it takes for my Norton Antivirus to scan the zip, which is about 10 minutes), so I am sending you a copy as well.
Let me know what doesn't work.
|
September 24th, 2003, 03:39 AM
|
|
Sergeant
|
|
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
IF, I got a message that delivery failed. Send an email so that I can get an accurate email address.
Swordsman, my email says you got the file. Can you confirm?
|
September 24th, 2003, 03:54 AM
|
|
Private
|
|
Join Date: Sep 2003
Location: CA, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Thanks grumbler, the file came through fine. I'll put it in tonight and give it a go.
I assume it will be fine extracting the files over top of Fyrons recent compilation?
|
September 24th, 2003, 04:01 AM
|
|
Private
|
|
Join Date: Sep 2003
Location: CA, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Sorry, I'll just shut-up and read the readme.txt file now (what a novel idea!)
|
September 24th, 2003, 04:05 AM
|
|
Sergeant
|
|
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by Swordsman:
Sorry, I'll just shut-up and read the readme.txt file now (what a novel idea!)
|
The readme is crude, so comments on that will also be welcome.
This seems all so hard since Da Path left the path!
|
September 24th, 2003, 04:10 AM
|
|
Private
|
|
Join Date: Sep 2003
Location: CA, USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by grumbler:
The readme is crude, so comments on that will also be welcome.
This seems all so hard since Da Path left the path!
|
I'm afraid Da Path was a little before my time, having only found this forum a few weeks ago.
I'm willing to help out where I can though, being inspired by the B5 DVD's
|
September 24th, 2003, 11:00 AM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by grumbler:
IF, I got a message that delivery failed. Send an email so that I can get an accurate email address.
Swordsman, my email says you got the file. Can you confirm?
|
Can you upload it on these forums ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
September 25th, 2003, 12:48 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by grumbler:
quote: Originally posted by Swordsman:
I've had a look around, but can't seem to find anything yet.
Forgive my ignorance, but it wouldn't just be a matter of adding the neccessary entries in the AI files?
|
There are more than just a few entries needed!
I am going to try to get my B5 Gold Version (not definative, but at least working) published somewhere. Right now, I cannot get my cheapass Earthlink account to upload files except with password protection.
The required mod is only 1.7 GB (given that you have everything else) but I cannot seem to hang it anywhere that will make it available. Go to the Mods/Scenarios forum (the first Category) on Intel forums and upload it there.
|
September 25th, 2003, 12:50 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by grumbler:
IF, I got a message that delivery failed. Send an email so that I can get an accurate email address.
Swordsman, my email says you got the file. Can you confirm?
|
Hotmail does not allow file attachments larger than 1 MB... just upload to the forums.
|
September 25th, 2003, 06:49 PM
|
Private
|
|
Join Date: Sep 2003
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Just wanted to say, that I am currently playing the game, I established this name so as to remain anonymous. However, I have invested a lot of my research points into developing the great machine technology. Unfortunately now that I have the technology, I can't use the g-machine weapon on the g-machine weapons platform. The only time the weapon shows up is when i am creating a ship. Any help would be greatly appreciated. Could we maybe send out a tiny little patch to all the members of the game, to fix this little glitch.
Thanks
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|