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  #3561  
Old November 15th, 2003, 08:24 AM
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Default Re: Babylon 5 Mod

Foregive my stupid question, but whatever happened to Val?
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  #3562  
Old November 15th, 2003, 08:30 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Atrocities:
Foregive my stupid question, but whatever happened to Val?
He "disappeared" about this time Last year. Made a brief appearance in February and not heard from since.
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  #3563  
Old November 15th, 2003, 05:01 PM
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Default Re: Babylon 5 Mod

With regards to the immage issue... Yes, one does not usually sabotage with binoculars and spy with a PPG. Switch'em.
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  #3564  
Old November 15th, 2003, 07:34 PM
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Default Re: Babylon 5 Mod

Yep, I say switchem as well.
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  #3565  
Old November 15th, 2003, 09:54 PM
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Default Re: Babylon 5 Mod

That is a shame. When people are active for so long, and then just dissappear one has to wonder what happened to them. Are they alive, are they well?
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  #3566  
Old November 18th, 2003, 05:18 PM
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Default Re: Babylon 5 Mod

Hey guys and girls,

About Val, yeps. Pretty strange. I got a mail from him back in february, but that was all. Just like the other people I don't know Jack S!!t about his situation, but I sure hope he's alright and if he is. I sure hope he takes a look at 2.0 (when it is finished).

About the pics: Swithed them. Thanks for the info guys!

Btw: the main construction file (the help file I talked about) is nearing completion. I think it's ready the weekend.

Bye, bye, till soon!
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  #3567  
Old November 26th, 2003, 02:51 AM
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Default Re: Babylon 5 Mod

For the players of B5 mod PBW,

I notices that our PBW B5 Mod is slowly dieing off with about half the game positions open now. The length of time between moves is also increasing. I'm losing focus with my race the Narn Regime.
I will be out of town for Thanksgiving, so I'm not helping neither.
If there anyone interested in B5 mod, check it out at SE4 PBW, Babylon 5 game. There some real neat empires open. Be advise, this game is a slow developing game, thus it take so time to build up ones empire. So if you take over an open empire, your not at any real disadvantage.
After ninty turns invested in this campaign, I would like to complete it.

Lighthorse
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  #3568  
Old November 26th, 2003, 05:14 AM
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Default Re: Babylon 5 Mod

PBW being down did not help the turn rate any... and several times the game failed to process automatically on PBW before it went down, which increased the delays. But don't worry, the game will be going fully auto after Thanksgiving (probably Saturday or Sunday).
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  #3569  
Old November 26th, 2003, 06:55 AM
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Default Re: Babylon 5 Mod

You're right about the PBW being down didn't help any. My problem is I prefer gaming on SE4, t han any other computer game, bar none. My top seconds computer games are combat missions and the three total war games. I still enjoy SE4 star trek and B5 mod above all other games.

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  #3570  
Old November 26th, 2003, 08:01 AM
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Default Re: Babylon 5 Mod

Looks like we get a new turn long before the deadline.
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