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Do you own this game? Write a review and let others know how you like it.
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January 29th, 2023, 07:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #471 Uschilug
The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs.
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This scenario is a monster and the Stugs don't arrive until turn ten so I need you to expand on this "The Stugs try to swim the river" comment
Vehicles can ford shallow water which means the AI could push them into the shallows at the banks but would stop when it encountered deep water.
Is that what you meant by "try to swim the river"??
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January 30th, 2023, 12:43 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
The Stugs that arrive at the top of the map try to cross the river instead of just advancing along the north bank.
The screen shots shows a few of these trying to enter the river rather than moving to the right of the map. They were still there when the game ended on turn 38.
The same thing happens with the armored cars near the bridge. They eventually cross the bridge but not before several enter the shallow water hexes and get stuck.
They all need better way points set so they don't just take the most direct route to the v hexes and enter the water.
Personally, I think this scenario is best played as the German attacker.
I can send you the last turn save if you want to see more.
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January 30th, 2023, 06:46 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Thanked 5,690 Times in 2,810 Posts
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Re: RetLT Scenario issues
OK , post or send it and I'll have a look
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February 20th, 2023, 07:37 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #480 St Cloud grudge match
the hedgerow at 74,93 is a paved road and the one at 77,96 is grass
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March 17th, 2023, 04:13 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #486 Shore leave
Lloyd (Misspelled Loyd) carriers are Halftracks
Hedgerow hexes 38,30 40,29 and 41,25 are clear
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The Following User Says Thank You to RetLT For This Useful Post:
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March 21st, 2023, 05:39 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #491 Singapore
Wooden bridges at the following hexes are really shallow water:
58,4
52,16
51,18
51,19
52,19
30,10
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March 27th, 2023, 01:11 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #496 Liuan China:
Wooden bridge at 46,27 is a ford
Stone bridge hexes 11,27 and 14,27 are shallow water
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March 27th, 2023, 11:57 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: RetLT Scenario issues
70,37 as well.......all corrected now. Thanks.
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March 27th, 2023, 11:47 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #497 Hankow China:
The wooden bridge at 09,51 is a ford
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March 28th, 2023, 05:16 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: RetLT Scenario issues
9,51 for me is the middle of deep water.........
I assume its the "docks" you are referring to ?
I fixed them
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