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  #351  
Old December 1st, 2004, 04:27 PM
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Default Re: Fools Lament II - Newbies Welcome

An awesome game you seem to have had! Downloaded the turnfiles and unzipped them. Now could somebody give me a hint on how I can check the turns to see the battles? Thank's in advance
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  #352  
Old December 1st, 2004, 05:19 PM
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Default Re: Fools Lament II - Newbies Welcome

Unzip them into a new directory in your dom2 folder... then start dom2 and go to "play existing game". The game should appear on the list with the name of the folder you put it in.
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  #353  
Old December 1st, 2004, 05:55 PM
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Default Re: Fools Lament II - Newbies Welcome

For some reason I don't get to choose a nation from the list (I get the "Select nation" with only Exit as only choice). If I set up a MP server with the save I can then join the game, but get the you-don't-have-a-pretender-for-this-nation -message. Obviously I am doing something wrong, but as I am too stupid to figure out what, I would like to have some more hints Should I possibly have some other file first available, or a mod or something?
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  #354  
Old December 1st, 2004, 06:03 PM
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Default Re: Fools Lament II - Newbies Welcome

Each "turn" is a seperate game, does that help? You should be able to put all the files from one turn in one directory in your dom2 folder, and then play that game...

Anyone else having problems?
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  #355  
Old December 2nd, 2004, 02:58 AM

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Default Re: Fools Lament II - Newbies Welcome

The first turn on the website is missing the fatherland file and a few turns. I know the Last two turns work so try those.
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  #356  
Old December 2nd, 2004, 03:03 AM

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Default Re: Fools Lament II - Newbies Welcome

Quote:
Soapyfrog said:
The ghost riders dont work against the flying bane lord masses... the bane lords fly into melee and at that point the ghost riders will rarely get damaging hits on them. I did actually cast 3 ghost riders at a group of perhaps 24 bane lords, and they failed to kill any.
You just need to use more. 3 wouldn't be nearly enough. Sometimes it does take a while to kill one. Without a magic bonus site, it's probably an inefficient spell to use against mass bane lords, though. Unless you're pretty sure you can capture all the neighboring provinces and kill them when they rout. Otherwise you'll just kill one or two and they all rout. 30+ death gems probably isn't worth it to kill one bane lord with at most 40 gems worth of equipment.

Edit: Something else that works well is teleporting in a bunch of mages with water boots, ring of tamed lightning, and 1 staff of storms, then spamming false horrors, air elementals, and soul slay/enslave mind. I got about 4 bane lords in one fight. They lose their commander status but they're still decent troops.
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  #357  
Old December 2nd, 2004, 05:34 AM
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Default Re: Fools Lament II - Newbies Welcome

Thank's, that worked. Too bad I didn't get to see the massive battle between Mictlan and Machaka, I would really have wanted to see that too
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  #358  
Old December 2nd, 2004, 05:52 AM

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Default Re: Fools Lament II - Newbies Welcome

That was in turn 65. Wonder why that zip file doesn't contain all the necessary files? Any idea Soapyfrog?
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  #359  
Old December 2nd, 2004, 08:39 AM
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Default Re: Fools Lament II - Newbies Welcome

Does it not? It should! I'll check on it...
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  #360  
Old December 2nd, 2004, 08:48 AM
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Default Re: Fools Lament II - Newbies Welcome

Alright I fixed it. That was the turn I started the savegame utiltity, and I actually saved most of the game files manually in a different location so they didnt make it into the archive.

Turn65 is re-uploaded, and should now work properly.
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