.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #351  
Old February 1st, 2004, 02:35 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
To add the scout you must use the #addscout command. There can only be one commander and one scout. Also the #clear command doesn't work yet, but it will do in the next patch.
The #addscout command does not appear to be listed in the modding .PDF document that came with the game. Can you give us an example code line for this command? (I've tried #addscout and have not gotten it to work.)
__________________
Visit my Dominions II site
Reply With Quote
  #352  
Old February 1st, 2004, 03:12 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Dominions II Bug Thread

Centaur Cataphract natural protection is 0. Should be 3.
__________________
Cherry
Reply With Quote
  #353  
Old February 1st, 2004, 06:31 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Dominions II Bug Thread

Centaur Commanders also have natural protection 0, but judging by the other Centaurs should have 3.
__________________
brass-golem.com
Reply With Quote
  #354  
Old February 1st, 2004, 12:36 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by LordArioch:
Oh, I used #startscout instead of #addscout,
My bad, it's supposed to be #startscout

/JK

[ February 01, 2004, 10:36: Message edited by: johan osterman ]
Reply With Quote
  #355  
Old February 1st, 2004, 07:49 PM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: Dominions II Bug Thread

JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout since it gave me only a scout and no commander. If you want i can send my mod file or you can try to reproduce it yourself, but it sure is strange looking when your scout ends up with the army.
Reply With Quote
  #356  
Old February 2nd, 2004, 12:04 AM

Andy Andy is offline
Private
 
Join Date: Sep 2001
Location: Australia
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Andy is on a distinguished road
Default Re: Dominions II Bug Thread

I guess someone already mentioned it in the preceding 20+ pages (I didn't read them all ) but I hate having more than one commander with the same name - in my game yesterday I had three guys named Wilfrid

[ February 01, 2004, 22:05: Message edited by: Andy ]
Reply With Quote
  #357  
Old February 2nd, 2004, 09:17 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by LordArioch:
JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout
I didn't post from my computer. Anyway the startscout thing is fixed now.
__________________
http://www.illwinter.com
Reply With Quote
  #358  
Old February 3rd, 2004, 01:35 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Dominions II Bug Thread

New Error for a long multiplayer game and reloading the game usually gets it working again:

The game crashes to the desktop with an error:

spelled exactly as listed below:

auto meele: molesting the dead
__________________
There can be only one.
Reply With Quote
  #359  
Old February 3rd, 2004, 03:31 AM

geo981010 geo981010 is offline
Corporal
 
Join Date: Oct 2003
Location: Rochester, NY
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
geo981010 is on a distinguished road
Default Re: Dominions II Bug Thread

This list is pretty long, so I apologize if these have been mentioned before

1) Abysia prophet morphs into Warlock - take Salamander (or Dragon), turn him into a prophet, and he claims to be a warlock.

2) Watch Tower bug - a bunch of routing troops in the dead center can get "stuck" on the watchtower icon in the back middle - they want to move straight back, but the building is in the way so they stopped. Very annoying!
Reply With Quote
  #360  
Old February 3rd, 2004, 01:11 PM

Guest
 
Posts: n/a
Default Re: Dominions II Bug Thread

Heliophagii are not unique, as they should (all of them). The bug was reported in November already, but is still there.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.