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February 1st, 2004, 02:35 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Dominions II Bug Thread
Quote:
Originally posted by Johan K:
To add the scout you must use the #addscout command. There can only be one commander and one scout. Also the #clear command doesn't work yet, but it will do in the next patch.
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The #addscout command does not appear to be listed in the modding .PDF document that came with the game. Can you give us an example code line for this command? (I've tried #addscout and have not gotten it to work.)
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February 1st, 2004, 03:12 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Dominions II Bug Thread
Centaur Cataphract natural protection is 0. Should be 3.
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February 1st, 2004, 06:31 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Dominions II Bug Thread
Centaur Commanders also have natural protection 0, but judging by the other Centaurs should have 3.
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February 1st, 2004, 12:36 PM
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Captain
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Re: Dominions II Bug Thread
Quote:
Originally posted by LordArioch:
Oh, I used #startscout instead of #addscout,
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My bad, it's supposed to be #startscout
/JK
[ February 01, 2004, 10:36: Message edited by: johan osterman ]
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February 1st, 2004, 07:49 PM
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Sergeant
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Re: Dominions II Bug Thread
JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout since it gave me only a scout and no commander. If you want i can send my mod file or you can try to reproduce it yourself, but it sure is strange looking when your scout ends up with the army.
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February 2nd, 2004, 12:04 AM
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Private
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Join Date: Sep 2001
Location: Australia
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Re: Dominions II Bug Thread
I guess someone already mentioned it in the preceding 20+ pages (I didn't read them all ) but I hate having more than one commander with the same name - in my game yesterday I had three guys named Wilfrid
[ February 01, 2004, 22:05: Message edited by: Andy ]
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February 2nd, 2004, 09:17 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dominions II Bug Thread
Quote:
Originally posted by LordArioch:
JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout
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I didn't post from my computer. Anyway the startscout thing is fixed now.
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February 3rd, 2004, 01:35 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Dominions II Bug Thread
New Error for a long multiplayer game and reloading the game usually gets it working again:
The game crashes to the desktop with an error:
spelled exactly as listed below:
auto meele: molesting the dead
__________________
There can be only one.
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February 3rd, 2004, 03:31 AM
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Corporal
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Join Date: Oct 2003
Location: Rochester, NY
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Re: Dominions II Bug Thread
This list is pretty long, so I apologize if these have been mentioned before
1) Abysia prophet morphs into Warlock - take Salamander (or Dragon), turn him into a prophet, and he claims to be a warlock.
2) Watch Tower bug - a bunch of routing troops in the dead center can get "stuck" on the watchtower icon in the back middle - they want to move straight back, but the building is in the way so they stopped. Very annoying!
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February 3rd, 2004, 01:11 PM
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Re: Dominions II Bug Thread
Heliophagii are not unique, as they should (all of them). The bug was reported in November already, but is still there.
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