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July 22nd, 2003, 11:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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SE4 Stock Balance Mod
The three objectives:
- To maintain compatibility with existing AIs
- To improve the balance of the game, and increase the effective number of strategic options.
- To make as small of a change as possible to the stock game.
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July 22nd, 2003, 11:31 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE4 Stock Balance Mod
I thought that Fyron was going to do this...but I'm just as glad to see that you are.
A couple of recommendations is that I'd like to have weapons of equal research cost with similiar damage ratios or at least somwhat equal when compared in their expected roles - weapons like torpedoes should be a viable option later in the game. This will help to encourage creativity in PBW games since no one will be at a disadvantage for choosing different weapons than the typical PBW ones.
The second recommendation is that the talisman should be a mount, so while improving accuracy greatly - it won't hit every time.
[ July 22, 2003, 22:32: Message edited by: Captain Kwok ]
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July 22nd, 2003, 11:33 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
Well, I'm kicking it off anyways...
I believe this will mostly be discussion on what to change and how.
The actual modding should take no time at all, since one of the main points is to keep the changes to a minimum.
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July 22nd, 2003, 11:39 PM
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National Security Advisor
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Re: SE4 Stock Balance Mod
Suggested changes from here:
-Split the Incinerator Beam and Ripper Beam into their own families (IIRC this won't affect the AI, since they already have their own weapon families)
-Increase the effectiveness or reduce the cost of the one-resource improvers (i.e. mineral scanners)
-Tone down mounts a little
-Give the bigger ships penalties to defense (like the smaller ones have bonuses to same- its a steady pattern that just..stops)
-Improve the Tractor Beam III
-PPBs should either be weaker, or harder to get.
EDIT: to help the AI compatability, I would suggest no size or tech tree changes.
[ July 22, 2003, 22:41: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 22nd, 2003, 11:41 PM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: SE4 Stock Balance Mod
Fighters need to be more powerful too. Now they are useless in the endgame and it takes to long to build large fighters. But that wouldn't be a problem if they where more powerful
[ July 22, 2003, 22:41: Message edited by: minipol ]
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July 22nd, 2003, 11:42 PM
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National Security Advisor
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Re: SE4 Stock Balance Mod
That could be fixed by reducing or removing the PDC's bonus to hit. Currently it's at 70%!
Ah, that's another fix. Make a mention -somewhere- of which weapons get to-hit bonuses. In-game, there is no indication.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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