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  #3621  
Old February 26th, 2004, 06:31 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
Huh? New B5 project? What do you mean, please explain.
JMS announced late Last year that he was finalizing a new project, not print and not a series, regarding B5. The initials of the title are all we know: B5:TMoS. Most speculation inthe community is that this is "Babylon 5: The Memory of Shadows" since at one point JMS announced that someone on the newsgroup had, in fact, guessed the right title and at that time most of the guesses were on the order of "The Meaning of Spoo."

Could be a computer game, but that's not likely, because he has referred to the efforts neded to get the script finished. Most likely, it is a TV miniseries or a theatrical release.

I think www.b5tv.com has some of the better forum discussions of this. The newsgroup discussions are larger but more disjointed. The actual postings of JMS can be gotten through www.jmsnews.com
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  #3622  
Old February 26th, 2004, 07:43 PM
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Default Re: Babylon 5 Mod

Speaking of B5, one thing has always puzzled me. Was there ever an explanation of how Sinclair travaled back through time to become Valen? I was always curious about this.
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  #3623  
Old February 26th, 2004, 07:46 PM

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Default Re: Babylon 5 Mod

Vorlon magic.
Wait... there was a whole episode about that. That was the one with that wonder full character Zathrus, who was brought back later, but he just wasn't the same.

"Not the one, not the one, not the ... never use this one..."

He had some great lines.
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  #3624  
Old February 26th, 2004, 07:50 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Loser:
Vorlon magic.
Wait... there was a whole episode about that. That was the one with that wonder full character Zathrus, who was brought back later, but he just wasn't the same.

"Not the one, not the one, not the ... never use this one..."

He had some great lines.
I remember the episode where B4 showed up, and this one odd character was on the station. Don't remember the name, and since this was a first season show, Sinclair was still on B5. Then after B4 went through the time warp (or whatever they called it), there was an older Sinclair on the station. But IIRC, there was no explanation of Valen's origin.
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  #3625  
Old February 26th, 2004, 08:11 PM

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Default Re: Babylon 5 Mod

Yeah, well, they had another one during the Sheridan years that cleared all that up.
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  #3626  
Old February 26th, 2004, 09:19 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Loser:
Vorlon magic.
Wait... there was a whole episode about that. That was the one with that wonder full character Zathrus, who was brought back later, but he just wasn't the same.

"Not the one, not the one, not the ... never use this one..."

He had some great lines.
The correct name of the character is Zathras. And he's not alone, he's got many brothers. All named Zathras. Confusing isn't it?

The episodes you're all looking for is "War Without End part 1 & 2". I'm not going to explain the episodes right now. I'm too tired. Sorry, you'll have to watch it for yourself. It's quite complicated. If you don't understand these two episodes you probabely end up thinkling this is just another "El Cheapo" serie.

Grumbler: Thanks! I'll go on and read it when I'm awake again.
I must say I didn't know about this. Shame on me.

[ February 26, 2004, 19:25: Message edited by: Timstone ]
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  #3627  
Old February 26th, 2004, 10:07 PM
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Default Re: Babylon 5 Mod

Darn, I guess I have to seriously think of putting the B5 series on layaway. but it seems like every time I put one of these dvd sets on layaway, something comes up and I have to cancel the layaway because I need the money. I'll try to this year, and hopefully I can pay it off before another one of those emergencies comes up.
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  #3628  
Old February 29th, 2004, 10:57 AM
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Default Re: Babylon 5 Mod

So I understand nobody has found something he/she would like to change about my help files? Hehe, I've made a perfect program then. Yeah, I can do something M!cr0s0ft has never done in it's long existence. Hah, I'm close to godhood.
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  #3629  
Old March 1st, 2004, 01:28 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by gregebowman:
But IIRC, there was no explanation of Valen's origin.
Sinclair became Valen via the same triluminary process that changed Delenn, only in reverse. In fact, I asumed when I saw the show that the tliluminary used was Delenn's, and since she inherited it from Valen's time, and he got it from her, that meant it was never actually created!

Unfortunately, JMS took away that bit of fun by pointing out the Sinclair's triluminary came from the (Not So) Great machine.
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  #3630  
Old March 1st, 2004, 01:42 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
So I understand nobody has found something he/she would like to change about my help files? Hehe, I've made a perfect program then. Yeah, I can do something M!cr0s0ft has never done in it's long existence. Hah, I'm close to godhood.
I like the process very much, but it doesn't answer some of my fundamental questions, like
1) Should lasers outrange plasma cannons? In SD the Alexander fires at the Roanoke using plasma cannons (I think that's what the weapons were, unless they were pulse cannons) right at the start, but has to close the range "right down their throats" before firing her lasers.
2) Are we assuming that the interceptors used to stop plasma/pulse cannon attacks are incorporated into the ECM system? But then how to explain B5's use of the interceptors offensively against the "Roanoke"? And how to account for fighters used as interceptor both against missiles (as shown explicitly in Endgame) and, from what JMS has said, implicitly against plasma/pulse attacks?
3) No missiles are ever shown (AFAICR) being fired by ships? Why not?

Note that I lack the B5 Wars books, so I have only series canon to go on with this, but since we are trying to match the series and not the books, I feel a need to see some discussion on this. The stuff in the early days of this thread seemed to be entirely between people who had the B5W books.

Oh, and there is one correction I would make to your instructions, Tim. Before you can edit the weapons file to make it suitable for inclusion in compnents.txt, you need to paste it in the notepad. You cannot edit the clipboard viewer (I know, 'cause I tried). So there is a step left out.
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