.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #3661  
Old March 15th, 2004, 11:37 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Grumbler: Could you send me some info about your engine mod? You wanted to implement it into the mod. Well, let me have a look at it. You've made me curious.

About weapon mounts:
Don't use them yet, they confuse the AI. More thing that could go wrong. Include them as eyecandy for the human players.

[ March 15, 2004, 09:39: Message edited by: Timstone ]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #3662  
Old March 15th, 2004, 03:17 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Just testing my new sig.

1st edit: Not quite.

2nd edit: Maybe this?

3rd edit: Getting tired of this!

4th edit: Sigh...

5th edit: Keep your fingers crossed!

6th edit: getting closer.

7th edit: Failed... again.

[ March 15, 2004, 13:53: Message edited by: Timstone ]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #3663  
Old March 16th, 2004, 01:21 AM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

TNZ, have you actually gotten the system to use mounts for engines? I have never been able to pull that off. If you have, tell me how you did it.

The problem with using the mounts to differentiate between weapons (something I propose a year ago) is that in this game system the larger weapons tend to be slower-firing as well as longer-ranged and higher-damaging. Mounts do away with that. You want to use mounts to make satellites better with a given weapon, for instance, but since "we ain't afeered of large component files" they aren't needed for ships.

Tim, I will shoot you a copy of the engines mod. I need to update them for the Ancients a bit, as I have left the Ancients stictly alone up to this point.
Reply With Quote
  #3664  
Old March 16th, 2004, 01:30 AM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

Anyone have any strong feelings about the x50kt hulls? If we got rid of them we could make the QNP ration 1 per 100 tons and big ships (over 1200kt) won't be limited by the 256 engine limit... we could go out to 2500 tons and still have speed-12 ships (with some movement bonus effects, of course).
Reply With Quote
  #3665  
Old March 16th, 2004, 04:45 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Babylon 5 Mod

Try looking in this topic newton propulsion system idea for STM.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=011058

Here is a small example of what this mount might look like if used in the B5M.

All engine components would be 500kt without the mount being used. Also, the AI would be told to use only four engines.

Long Name := Engine Installation1
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 4
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 200
Vehicle Size Maximum := 200
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

Long Name := Engine Installation2
Short Name := Engine Installation
Description := Installation mount for a ship engines.
Code := E+
Cost Percent := 100
Tonnage Percent := 5
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 250
Vehicle Size Maximum := 250
Weapon Type Requirement := None
Comp Family Requirement := 11400,11401,11402,11403
Vehicle Type := Ship

[ March 16, 2004, 04:43: Message edited by: TNZ ]
Reply With Quote
  #3666  
Old March 16th, 2004, 04:52 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Why is it you want mount based QNP anyways?

Just use the spaces per one entry in the ship designs (put the engines first), and presto, you're set.
Reply With Quote
  #3667  
Old March 16th, 2004, 05:00 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Babylon 5 Mod

movement rating based QNP doesn't work past 255.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #3668  
Old March 16th, 2004, 05:29 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

What the little mousie said: trust me....the ship engine bit caused untold problems due to setup in one of the data files until I messed with them. As is they at least work. Otherwise too many RCE's after certain size ships were researched (also there was something in the engine Ratings that coupled with sship size caused and out of bounds error in the game engine). Gold solved a good bit of this also.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #3669  
Old March 16th, 2004, 06:37 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Babylon 5 Mod

Well, my only reason for suggesting the use of a mount based QNP system for the B5M is that I had the silly idea that we might actually want a propulsion system that the AI can use to perfection instead of one it barely tolerate.
Reply With Quote
  #3670  
Old March 16th, 2004, 08:00 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Okay, just call me stupid, but 50% of this conversation eludes me. But that's alright. Please continue it, it can only be good for The Mod.

How do you all feel if we implement the FQM in The Mod? I also wanted to use the Image Mod and the Formations Mod. Objections anyone?
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.