TNZ, I am missing something here. What keeps the ignorant player from using the wrong mount for his engines? I agree that this idea seems a pretty good one for the AI (which is the hardest bit) and simplifies the AI_D_C (especially using the abilities tag as IF noted).
It may even be better than my 40kt engine mod (devised because I HATE calculating how much supply 24 5 kt fusion engines would use to move 6 sectors!
) as it is infinately more flexible and doesn't get into the rounding problem of the x50kt hull sizes. However, I will have to think through the human player issue to satisfy myself that it is a non-issue.
On the rounding of components, I agree, but would point out that this is already the case except for a few races like the Gaim who get a bit more armor right now because their CC and LS components are 8 vice 10 in size (and maybe their bridge is, too). Weapons rounding could be done (and power simply improved) but there seems little utility to it from either the AI standpoint or the human standpoint, as you always end up filling the excess space with armor.
Lots of good thinking here, and I am glad to see some interest revive in the mod. My school is on spring break starting tomorrow, and I hope to finish the ship requirements analysis and look at the engine mount idea in the next coupla days. That will allow tim some time over the weekend to look at how the weapons might be modelled, and we can start production on the AI_D_C and components for maybe the five "major B5 races" (including the LNAW but not the Vorlons).
Is everyone happy with the basic thrust of the weapons paths for each of the major races? If not, now is the time to say so!