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April 9th, 2009, 06:02 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Strange, it is set to 12h, so everyone should get it...
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April 9th, 2009, 06:57 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Just submitted turn 51 - I'll be away from the computer for a week from today.
Gotta pack the car tonight...sigh... maybe I'll ask the wifey if we could leave behind a kid or two....
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April 9th, 2009, 03:50 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
For some uknown reason game is still on 48h timer. I will try switching it again. It might have been the reason that you didn't get email notice.
15:30 GMT on Monday April 6th Hosting interval changed to 72 hours.
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April 9th, 2009, 04:30 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Luckily, I am not too emotionally invested in LA Pyth so I have no objections, though I am not one to stale normally. I still haven't looked at the turn yet and I don't recall when the action heats up with my neighbor so it may or may not have been consequential.
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April 9th, 2009, 08:57 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
My stale was actually due to the same reason, I was kind of busy, and thought there was another day for some reason so I wasn't checking. Then I had a new turn in the mail, woo.
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April 10th, 2009, 12:29 AM
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Sergeant
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Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Very well then, since I am not available until next Tuesday and it seems like nobody is going to pick my position up, I am going to put myself to AI.
Be mindful of the game leaders, any aspiring Pantokrator most probably will be pleased when neighbouring nations descend into chaos 
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April 10th, 2009, 03:23 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
perhaps we can look for someone to take up the position. a couple stales while a replacement is looked for will not be any different than a couple turns of AI - you are not in any war atm.
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April 10th, 2009, 06:44 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Juffos:
Huh, try creating a new thread looking for a sub. And wait at least 2-3 turns before turning AI. That wouldn't be really fair for other players, as it would profit just your neighbours [me and archae]. You are too big to go down [like GM and other US companies :P].
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April 10th, 2009, 09:48 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
oh, i was attacked on the stale. now i am motivated. 
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April 11th, 2009, 10:45 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
game should be delayed while a sub is looked for.
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