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				November 30th, 2012, 08:09 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Primordial Cake -  [Game In Progress] 
 My appologies...I fully believed that orders could be given on turn 69 and hostilities on turn 70...as per my post above stating that war was beginning next turn. |  
	
		
	
	
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				November 30th, 2012, 08:11 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Primordial Cake -  [Game In Progress] 
 This is your PM message to me, stating that war begins on turn 70.
 It was sent during turn 67, thus 67, 68 and 69 is 3 turns notice and fighting to begin on turn 70.
 
 Our good friends in T'ien Chi have informed us of your merciless aerial invasion against their peace-loving citizens and plan to put them under the yoke of your fascist regime. We know that if we sit idly by that we'll be next on your ruthless plans of subjugation, so it's with a heavy heart that we give you notice of the termination of our non-aggression pact. In three turns (turn 70) our peace-keeping forces will be free to engage your marauders.
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				December 1st, 2012, 01:46 PM
			
			
			
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 Sergeant |  | 
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				 Re: Primordial Cake -  [Game In Progress] 
 
	Quote: 
	
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					Originally Posted by HoleyDooley  My appologies...I fully believed that orders could be given on turn 69 and hostilities on turn 70...as per my post above stating that war was beginning next turn. |  No need to apologize. I just felt like ranting and though it would be fun RP    As far as I'm concerned anyone who breaks a NAP, i.e., me, are entitled to getting their teeth kicked in before the deadline -- especially in the late game. |  
	
		
	
	
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				December 1st, 2012, 02:08 PM
			
			
			
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				 Re: Primordial Cake -  [Game In Progress] 
 
	Quote: 
	
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					Originally Posted by HoleyDooley  This is your PM message to me, stating that war begins on turn 70.
 It was sent during turn 67, thus 67, 68 and 69 is 3 turns notice and fighting to begin on turn 70.
 
 Our good friends in T'ien Chi have informed us of your merciless aerial invasion against their peace-loving citizens and plan to put them under the yoke of your fascist regime. We know that if we sit idly by that we'll be next on your ruthless plans of subjugation, so it's with a heavy heart that we give you notice of the termination of our non-aggression pact. In three turns (turn 70) our peace-keeping forces will be free to engage your marauders.
 |  If it's turn 67, then you I would think we would send attacks on 70 to hit on 71
 
This is how I think it would look:
 
NAP-0 (no agreement) attacks are sent immediately on turn 67 to hit on 68 
NAP-1 (1-turn notice) attacks are sent on turn 68 to hit on 69 
NAP-2 (2-turn notice) attacks are sent on turn 69 to hit on 70 
NAP-3 (3-turn notice) attacks are sent on turn 70 to hit on 71
 
As I mentioned before, I'm totally cool with this since I think it was stated in the beginning that NAPs are not binding, and I think it's reasonable to hit the NAP breaker (everyone has different views on NAPs but I think breaking a NAP is an inherently hostile action). Also, my message wasn't real specific so I can see how you would think we would go on turn 70. 
 
Anyway, you didn't do very much damage to me this turn -- and now I know what kind of forces I'll be fighting against. Muahahahah.
                 Last edited by revenant2; December 1st, 2012 at 02:18 PM..
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				December 1st, 2012, 02:29 PM
			
			
			
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				 Re: Primordial Cake -  [Game In Progress] 
 I don't need a 24-hour extension anymore. |  
	
		
	
	
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				December 1st, 2012, 10:29 PM
			
			
			
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				 Re: Primordial Cake -  [Game In Progress] 
 Hi Rev, yeah mate, I knew you weren't having a go at me, but more roleplaying.
 It was an unfortunate misunderstanding as I do like to keep my agreements.
 
 War has BEGUN!!!!!!!!!!!!!!
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				December 4th, 2012, 01:23 PM
			
			
			
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				 Re: Primordial Cake -  [Game In Progress] 
 Very sad to see AoE break his NAP with me...means he doesn't get one with me again, which obviously doesn't concern him too much. Interest of to those of you who have a NAP with him in this or another game though.
 Current state of play.
 
 provinces     gold      gems        army
 
 Man           29              2634     32          1150
 TC            58              4717    117          3062
 Arco          68              6739    144          4371
 
 155            14,070   293          8583
 
 Caleum         63             7,040   177          6357
 Bogarus        14             1,303    25           703
 Agartha         7               636    11           788
 
 84            8,979     213        7,848
 
 Given Arcos, (and no doubt TC's) master enslave, I lost 300 troops and 20 commander, with 185 defecting to Acros side, its an uphill (substitute - forgone conclusion) battle for the lower team. I don't get to late games much and would like to try some things to battle Master Enslave, as i have never encountered it before.
 
 However I can't justify the two hours plus it takes to do my turns given the hopelessness of the situation.
 
 I am more than happy to do quick turns but thats about it. Am happy to be replaced if others would rather see someone spend more time to delay Caleums eventual demise by 5 to 6 tuns.
 
			
			
			
			
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				December 4th, 2012, 01:34 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Primordial Cake -  [Game In Progress] 
 My bad...I forgot to add Utgards small contribution to team 1. |  
	
		
	
	
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				December 4th, 2012, 01:52 PM
			
			
			
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				 Re: Primordial Cake -  [Game In Progress] 
 
	Quote: 
	
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					Originally Posted by HoleyDooley  Very sad to see AoE break his NAP with me...means he doesn't get one with me again, which obviously doesn't concern him too much. Interest of to those of you who have a NAP with him in this or another game though.
 Current state of play.
 
 provinces     gold      gems        army
 
 Man           29              2634     32          1150
 TC            58              4717    117          3062
 Arco          68              6739    144          4371
 
 155            14,070   293          8583
 
 Caleum         63             7,040   177          6357
 Bogarus        14             1,303    25           703
 Agartha         7               636    11           788
 
 84            8,979     213        7,848
 
 Given Arcos, (and no doubt TC's) master enslave, I lost 300 troops and 20 commander, with 185 defecting to Acros side, its an uphill (substitute - forgone conclusion) battle for the lower team. I don't get to late games much and would like to try some things to battle Master Enslave, as i have never encountered it before.
 
 However I can't justify the two hours plus it takes to do my turns given the hopelessness of the situation.
 
 I am more than happy to do quick turns but thats about it. Am happy to be replaced if others would rather see someone spend more time to delay Caleums eventual demise by 5 to 6 tuns.
 |  According to my records I had sent a request for an NAP to you but never received a reply. It takes two-way communication to make such agreements. If my notes are wrong then please forgive me. I'll review my PMs again I suppose. |  
	
		
	
	
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				December 4th, 2012, 01:58 PM
			
			
			
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 Major |  | 
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				 Re: Primordial Cake -  [Game In Progress] 
 
	Quote: 
	
		| 
					Originally Posted by HoleyDooley  Very sad to see AoE break his NAP with me...means he doesn't get one with me again, which obviously doesn't concern him too much. Interest of to those of you who have a NAP with him in this or another game though.
 Current state of play.
 
 provinces     gold      gems        army
 
 Man           29              2634     32          1150
 TC            58              4717    117          3062
 Arco          68              6739    144          4371
 
 155            14,070   293          8583
 
 Caleum         63             7,040   177          6357
 Bogarus        14             1,303    25           703
 Agartha         7               636    11           788
 
 84            8,979     213        7,848
 
 Given Arcos, (and no doubt TC's) master enslave, I lost 300 troops and 20 commander, with 185 defecting to Acros side, its an uphill (substitute - forgone conclusion) battle for the lower team. I don't get to late games much and would like to try some things to battle Master Enslave, as i have never encountered it before.
 
 However I can't justify the two hours plus it takes to do my turns given the hopelessness of the situation.
 
 I am more than happy to do quick turns but thats about it. Am happy to be replaced if others would rather see someone spend more time to delay Caleums eventual demise by 5 to 6 tuns.
 |  Interesting. The web site isn't suppose to be supplying you or anyone else with this information because the graphs are set to off. I'm going to have to message llamabeast about this. |  
	
		
	
	
	
	
	
	
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