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  #3701  
Old March 21st, 2004, 07:21 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
So that it can detect cloaked shadow vessels. Not that there is a shadow cloaking device... :-\
Yeah, reason I am asking is because of that ability, Shadows ships use it...stoopid Shadows.....EA/IA telepaths on their ships

Another thing that puzzles me is why the Shadows do not use their own tech weapons but the Vorlons do. Their designcreation files are not that much different....

[ March 21, 2004, 17:28: Message edited by: pathfinder ]
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  #3702  
Old March 21st, 2004, 07:30 PM
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Default Re: Babylon 5 Mod

Do their weapon family numbers overlap with some other weapons?
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  #3703  
Old March 21st, 2004, 07:47 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
Do their weapon family numbers overlap with some other weapons?
Nope, they don't share weapons family numbers with the lasers...

Biggest difference that I can find is the weight/mass of the Shadows weapons. Gonna change those to be more in line with the lasers and see what happens.

Well, mass change didn't work either. Gonna change damage from skips armor to normal and see...

[ March 21, 2004, 18:43: Message edited by: pathfinder ]
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  #3704  
Old March 21st, 2004, 08:09 PM
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Default Re: Babylon 5 Mod

Bab 5 mod is only for 1.49 isn't it ??

If so is someone planning/doing it for Gold ??
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  #3705  
Old March 21st, 2004, 08:22 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Intimidator:
Bab 5 mod is only for 1.49 isn't it ??

If so is someone planning/doing it for Gold ??
It's been Gold since January 2003. Just buggy as heck....though Gold is much more stable that 1.49...
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  #3706  
Old March 21st, 2004, 09:43 PM
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Default Re: Babylon 5 Mod

where can I find it, searched for it..... but found always only the 1.49 Version
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  #3707  
Old March 21st, 2004, 10:06 PM
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Default Re: Babylon 5 Mod

The mod does need to be updated and I believe that there are a few people working on it. I hope anyways.
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  #3708  
Old March 21st, 2004, 10:36 PM
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Default Re: Babylon 5 Mod

yeah, im waiting for this mod since about 2 years, honestly.
Some month ago i downloaded something, but it seemed to me that got the wrong things, because many files were missing. I hope that someday i can download a file archive which contains everything needed to play ... i guess its far away though.
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  #3709  
Old March 21st, 2004, 10:46 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Intimidator:
where can I find it, searched for it..... but found always only the 1.49 Version
I think maybe here is a start:

http://www.shrapnelgames.com/cgi-bin...0;t=000001;p=3
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  #3710  
Old March 21st, 2004, 11:22 PM
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Default Re: Babylon 5 Mod

Be doggoned if I can figure out why the Shadows don't pick-up their race-specific weapons and the Vorlon do. I even have the Vorlons starting with their weapons (light electro cannon) but nooooo, not the Shadows

and the AI rarely adds combat sensors of any level, ECM it does add but no combat sensors...

[ March 21, 2004, 22:53: Message edited by: pathfinder ]
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