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April 2nd, 2004, 07:30 PM
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Sergeant
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Re: Babylon 5 Mod
I think Path is correct that some ships in B5 (such as the Excaliber have something that works virtually identically to the SE shield system - Something like "eighty percent of the energy weapons' impact is diffused back out into space." This is NOT like Se armor, it is like SE shields - the value of the armor doesn't decrease until it is destroyed.
Since the Excaliber is based partially on Minbari tech (and thus partly on Vorlon) it is entirely reasonable to assume that the Vorlons have something like this, only much better. And if they had it, then it was likely available to the other Ancients as well.
I would, of course, be every careful about using that "eighty percent" figure!
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April 2nd, 2004, 11:00 PM
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Major
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Re: Babylon 5 Mod
Radiated into space, that's like emissive armor.
Or leaky shields
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April 2nd, 2004, 11:26 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
And is exactly what the conductive/refractive/etc armor is meant to model.
They could probably stand to be beefed up a little in ability amount along with a decrease in hitpoints so they Last longer.
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April 4th, 2004, 03:08 AM
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Sergeant
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Re: Babylon 5 Mod
Quote:
Originally posted by Suicide Junkie:
And is exactly what the conductive/refractive/etc armor is meant to model.
They could probably stand to be beefed up a little in ability amount along with a decrease in hitpoints so they Last longer.
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Agreed. The "reactive armors" have what are in SE terms shields. I was just responding to the post that said that firepower was always "sucked up by armor."
I am happy with the way reactive armors work, though agree that one of the tweaks will be to make sure that their abilities are in line with the weapons.
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April 4th, 2004, 04:20 AM
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Major General
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Re: Babylon 5 Mod
Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
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April 4th, 2004, 04:27 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
What is the status of this mod? Playable, yes no, under construction, yes no, ETA for completion?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 4th, 2004, 05:26 AM
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Major General
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Re: Babylon 5 Mod
Quote:
Originally posted by Atrocities:
What is the status of this mod? Playable, yes no, under construction, yes no, ETA for completion?
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Version I am fooling around with:
Playable-yes.
Under Construction-yes. Mostly tweeking.
ETA finish: Late summer IF I can get two irritants taken care of. Longer if I try to get Nomads to work.
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April 4th, 2004, 10:22 PM
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Major General
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Re: Babylon 5 Mod
Interesting game: "Playing" as Centauri (full AI)---Centauri tearing the Minbari a new one. Mainly uncontested planet capture. Though the Centauri ships are not slouches (up to destroyers with matter cannons and ballistic torpedoes) very few ship-to-ship battles.
[ April 04, 2004, 21:42: Message edited by: pathfinder ]
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April 5th, 2004, 03:48 AM
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Sergeant
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
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Actually, they are fully attainable by all the races except the ancients, as far as I can see.
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April 5th, 2004, 11:35 AM
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Major General
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Re: Babylon 5 Mod
Quote:
Originally posted by grumbler:
quote: Originally posted by pathfinder:
Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
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Actually, they are fully attainable by all the races except the ancients, as far as I can see. Well, when I asked Last year, someone, SJ?, suggested that only the Minbari and Ancients got advanced armor so that is the way I made the research.txt files up. Of course, very late game the AI will research any "left-overs". *shrug*
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