Quote:
Valerius said:
Then I think we can declare C'tis the winner. Congratulations, Amhazair - very well played game. It was an educational experience fighting you (mostly a losing experience, but educational). Well, at least I had one victory (albeit with castle walls to hide behind and my pretender to help out). Out of curiosity, were you surprised with the master enslave? I figured you knew I had an oracle but I wasn't sure if you thought it had high enough astral for that. I also have to say I thought you'd be more inconvenienced with my stealing GoH and the Chalice then you turned out to be.
Aethyr and Meglobob, you were great allies - it was fun working together. Good game, everyone.
|
I had tons of fun in this game myself too. I've been at war with one nation or another without stop from turn 6 or so. (hey, we knew it was a crowded map when we started out) I had my first experience of facing a water nation on equal terms (R'lyeh), and for the first time ever I managed to dominionkill someone (Arco). I also seriously liked the swampy background flavor - and playing style - of MA C'tis (I hadn't played them before) and also had fun dealing with it's funky dominion. (Good call on the design Kristoffer, it forces you into some thinking that's unique to the nation) Then of course there was the seriously schizophrenic thread talk by the confused nation of Mictlan to lighten up ones' day.
And with all of that it was still only midgame.
Valerius, you're not the only one who found our war educational. With all your different earthquakes, bloodlettings, wrathfull skies and master enslaves you managed to cause horendous losses on my numerically superior and magically diverse armies. I felt I had to pay a terrible price for each yard of blooddrenched ground I gained. And I was
definitely seriously inconvenienced by loosing GoH and the Chalice. I cursed a lot at loosing them, and I lost a lot of options because of it. Oh, and I did not expect the master enslave, otherwise I would not have dared enter your castle. In fact, I went in without scouting it out first somewhat against my better judgement, because in between Caelum just having declared war, and your three assesins killing of some of my best mages I didn't feel I had the luxury of wasting time. That was one gamble that seriously didn't pay off though.
Aethyr: I'm glad you enjoyed the education.
I remember actually reaching endgame in my first MP game in a strong position, and then suddenly being hit by veteran Calmon in the clash to win the game. It felt like being run over by a truck...
Kristoffer: It's been really fun to see you taking part in forum stuff so much over the summer. Two of the friends I talked to about this game went to download the demo just because 'wow, the developper actually talks to you and plays with you?' Unfortunately this isn't the kind of game that will appeal to them, but still, the point remains. Good luck surviving work now that you've returned to it.
Meglobob: Damn you. Since the moment I started realising that Pangaea and Atlantis were going to cost me lots of time, effort, and resources to beat - and thus started to expect you to win this game - I've been looking forward to congratulating you on your win, and then being able to add: 'but now you can't go around telling people how I allways beat you anymore' But now you've cheated me out of that pleasure too!