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  #1  
Old April 25th, 2023, 07:39 AM
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Default Re: RetLT Scenario issues

Nev er mi nd . . .
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  #2  
Old April 26th, 2023, 12:19 AM

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Default Re: RetLT Scenario issues

Scenario #520 Leros

The following hexes are actually shallow water

38,50
36,49
37,49
83,29
84,28
85,26
85,27
85,28
87,26
89,32
90,32
91,32
92,32
93,32
94,32
95,32
83,18
82,17
82,16
81,15
81,14
81,13
80,5
81,4
81,2
81,2
81,1
83,1

They are all the first full hex after the beach and have the icons for clear or rough.
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  #3  
Old April 26th, 2023, 02:02 AM

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Default Re: RetLT Scenario issues

Scenario #521 Santa Agata

1. There is no scenario description
2. Vehicles create dust trails
3. Bridge at 44,59 is missing but the stream is still passable since it is a slope hex
4. The last 2 v hex clusters have no value
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  #4  
Old April 27th, 2023, 04:53 PM

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Default Re: RetLT Scenario issues

Scenario #522 Small road to Catina

The following clear hexes are shallow water:

67,49
68,51
68,52
68,54
68,58
68,59
68,60
68,61
68,62
67,63
69,62
67,43
67,39

The following swamp hexes are deep water:

78,49
78,51
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  #5  
Old April 28th, 2023, 10:36 PM

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Default Re: RetLT Scenario issues

Scenario #524 Cuckoo

Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp

row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.
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  #6  
Old April 29th, 2023, 10:56 PM

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Default Re: RetLT Scenario issues

Scenario #525 Highlanders at Gerbini

AI does not move the PZ3s of formation V. I encountered them on turn 25 and they were still where they had started. Don't know if it a response setting issue or not.

All other units started moving towards the v hexes after I had taken a few.
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  #7  
Old April 30th, 2023, 08:10 AM
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Default Re: RetLT Scenario issues

Quote:
Originally Posted by RetLT View Post
Scenario #524 Cuckoo

Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp

row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.
I think I purposefully set the mud up like that and the cobble stones might be a side effect of what I was trying to emulate. I can check next week.
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Old April 30th, 2023, 01:47 AM

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Default Re: RetLT Scenario issues

Formation V is Panzergrenadiers. The PZIIIs are formation Y and those are set to react on turn 22.
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  #9  
Old May 14th, 2023, 06:01 PM

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Default Re: RetLT Scenario issues

Scenario #528 Walwal incident

Scenario text says there is no Ethiopian flag but there now is.

The Ethiopian flag appears as a unit ID tag but on the player selection screen it is still Italy Vs Green.

Since Ethiopia is now in the database I don't know if this can be changed from Green to their flag.
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  #10  
Old May 16th, 2023, 07:37 AM
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Default Re: RetLT Scenario issues

The additional National flags and the code that puts them in the game are only ID and V-Hex flags. The player selection screen uses the button flags of the OOB used to create "Ethiopia" and for that part of the code Ethiopia does not exist because it does not have its own OOB
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