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  #371  
Old October 28th, 2004, 03:37 AM

Zen Zen is offline
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Default Re: New Game

zencradle14 is the latest of my modification of Cradle.

I personally think it's a great .map for the tga. But some prefer the 'high chokepoint, no mobility" of the other map files associated with the map.

For those who are trying my europe map. Try www.techno-mage.com/~zen/zeneuropefinal.zip that has the final modifications of the map, including the neighbor error that Graeme found on my Last edit (damn misclicks).

Don't play with too much Zen stuff at once, it's not good for the brain!
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  #372  
Old October 28th, 2004, 03:39 AM

deccan deccan is offline
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Default Re: New Game

Quote:
Zen said:
Don't play with too much Zen stuff at once, it's not good for the brain!
Which is probably why we won't be using the spell mod!
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  #373  
Old October 28th, 2004, 03:45 AM

Zen Zen is offline
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Default Re: New Game

Actually the more I play with the Spellmod the more I enjoy the staging that I go through with the midlevel spells that I never used. It's not perfect, but it definitely increases the variability of the spells, summons and paths in my mind. But that may be I've just played a little too much dominions and play with/against only the most easily abusable and hard to counter strategies at the fastest possible speed.
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  #374  
Old October 28th, 2004, 03:53 AM

Aku Aku is offline
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Default Re: New Game

do i need more than that attachment for the map to work because i get some error and it lists tga in the error message

I looked at the cradle maps on the official site and the downloads dont have a tga file.

I dont know wtf a tga file is but how do I get it for this map to work for me lol.
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  #375  
Old October 28th, 2004, 04:36 AM

Grim Knight Grim Knight is offline
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Default Re: New Game

Aku, cradle.zip from the Illwinter Maps Download page will contain the .tga that you need.

Grim Knight
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  #376  
Old October 28th, 2004, 04:42 AM

Aku Aku is offline
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Thanks Grim, that got it to work.

I made my Ryleh pretender also since it sounds like we will doing a map with water provinces.
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  #377  
Old October 28th, 2004, 04:59 AM

Grim Knight Grim Knight is offline
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Default Re: New Game

Current Vote Tally

Mods: Zen's Pretender Mod v1.81 has 4 For and 0 Against.

Victory Conditions: 3 Votes for 2/3 Provinces, and 1 for 1/2 Provinces. 0 Votes Against Province Victory.

Sites: 5 votes for 50, 0 Firm Votes for anything else.

HoF: 5 votes for 15, 0 votes against

Research: 4 Votes for Very Difficult, 1 votes for Difficult.

House Rules: 4 votes for Nation with no MP Experience, 0 votes against.

Indies: 4 votes for 9, 1 vote for 6.

Graphs: 4 votes for off, 1 for On

Host Speed: 4 votes for 24h QH, 0 votes against

Map: 4 firm votes for Cradle (Zen's Version), So far no firm votes for any other map.

So that Means the Firm Game Settings are as Follows:

Mods: Zen's Pretender Mod v1.81
Sites: 50
HoF: 15
Research: Very Difficult
House Rule: Must be using nation you never played MP Before (If you only played them A Few Turns then it does not count as MP Experience).
Indies: 9
Graphs: Off
Host Speed: 24h QH
Victory Conditions: 2/3 Provinces, on Cradle this calculates to 145 out of 221 provinces.
Map: Cradle of Zen

Grim Knight
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  #378  
Old October 28th, 2004, 07:19 AM

deccan deccan is offline
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Default Re: New Game

I have a question, if we have graphs off, then we can't see how close a particular nation is to victory?
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  #379  
Old October 28th, 2004, 07:31 AM

Aku Aku is offline
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Default Re: New Game

Yeah deccan has a good point.

I am going to do some votes.

Mods: Zens pretender mod v1.81
Sites: 50
HoF: 15
Graphs: On
Host Speed: 24 hour quickhost
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  #380  
Old October 28th, 2004, 07:35 AM

deccan deccan is offline
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Default Re: New Game

Actually it won't be too bad if the victory condition is by % of provinces. I assume that if a nation manages to grab control of over 50% of total provinces it ought to be pretty obvious.

If victory is by number of VPs though, graphs off might be problematic.
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