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April 11th, 2009, 12:23 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
please delay a day while this is sorted out, as my strategic situation, and hence my turn, is directly affected.
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April 11th, 2009, 12:35 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yes, I don't mind waiting for LA Marignon to get a sub.
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April 11th, 2009, 12:50 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, added 24h. Happy Easter! 
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April 12th, 2009, 05:36 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Help Required with Game Setup
Hi Everyone
I'm taking over as La Marignon, but I am running into various errors with regards the mods being used in this game. Haven't been around for 6 months or more, so it's safe to say that I'm a bit behind the times here and there. Also, it seems that only one of the mod links on the first page leads to a mod that actually works, so it might be worth updating it for the benefit of any future subs
The Problems -
1) I've downloaded the 'SingleAgeComplete' mod from the first page, but the game is asking for 'Single Age mod'. Is this just a simple renaming job, or is it a specific mod for this game? Also can't see this specifically named mod on the llamaserver anywhere.
2) Game is also asking for 'CBcomplete_1.41b'. The first page link only leads to 'CBcomplete_1.4', and the newest CBM mod I can see on the mod forum is 'CBcomplete_1.41' updated by llamabeast on 29th March 2009. It makes no mention of a 'b' version. Also checked out the mods on llamaserver and there seems to be about half a dozen custom CBM mods uploaded there. Someone want to fill me in on what the hell is going on here? Has a CBM modding war broke out or something?
3) Which version of the WoG Team Arena map do I need? The status page makes no specific mention of a version number. The first page link leads to WoG Team Arena2 (which looks to have been updated after this game started) and there's a bunch of different versions of the WoG map available on the llamaserver. If someone could nail down the one I need to use, that'd be great
4) Think it's just the 3 problems at the moment. But be surprised if a 4th doesn't pop its head up.
Thanks in advance to anyone who spends the time answering any of these problems. I've been using computers for 20+ years, so won't need step by step instructions, but do want to make sure I'm using all the right mod/map versions. As busting the llamaserver on my first day back is probably not the best thing do 
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April 12th, 2009, 07:48 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Calahan:
1) You need to create a copy of the one you have and rename it. It was an issue with llamaserver that is already resolved, but it requires that renaming for older games.
2) Renamed 1.41 should be fine too. b was a hotfix for a bug with LA Agartha. Oh, it was added in that thread as attachment later. Here is the link, I will fix first post.
http://forum.shrapnelgames.com/attac...2&d=1232929560
3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver
Let me know how much time you need to play the turn, hosting is quite close and you won't get the notice as old player submitted his turn [probably turning nation to AI].
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April 12th, 2009, 03:01 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver 
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The full answer being to download the "updated" version of the map, so that the proper image is available, since they didn't change between versions.
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April 12th, 2009, 08:18 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, everything seems to be working now after a bit of re-naming. Thanks 'Zeldor' and 'JimM'
It's very late here now in the UK, but hope to get my turn sent in some time tomorrow (although I may need a further delay of about 12 hours due to the combination of family commitments + Easter holidays)
Also, can anyone who has any diplomatic relations with LA Marignon (NAP's etc) please PM me about them. Since I'm going to assume that I'm free to attack, or could be attacked, by anyone that doesn't let me know differently.
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April 13th, 2009, 09:01 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Added 12h more. I don't think people will be mad, it's good timing for delay like that. It's Easter after all, nice weather outside, we can all use some rest  And get back to fighting later :P
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April 13th, 2009, 09:36 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
nice weather?? first rain in months!! cooped up inside with no turns to play 
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April 13th, 2009, 03:17 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
It's Easter after all, nice weather outside,
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It's like a monsoon in Oregon right now, and I'm Atheist.
That said, I'm very dissatisfied with my turn right now, so any delay is fine by me. 
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