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  #371  
Old April 11th, 2009, 12:23 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

please delay a day while this is sorted out, as my strategic situation, and hence my turn, is directly affected.
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  #372  
Old April 11th, 2009, 12:35 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Yes, I don't mind waiting for LA Marignon to get a sub.
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  #373  
Old April 11th, 2009, 12:50 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, added 24h. Happy Easter!
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  #374  
Old April 12th, 2009, 05:36 AM

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Default Help Required with Game Setup

Hi Everyone

I'm taking over as La Marignon, but I am running into various errors with regards the mods being used in this game. Haven't been around for 6 months or more, so it's safe to say that I'm a bit behind the times here and there. Also, it seems that only one of the mod links on the first page leads to a mod that actually works, so it might be worth updating it for the benefit of any future subs

The Problems -

1) I've downloaded the 'SingleAgeComplete' mod from the first page, but the game is asking for 'Single Age mod'. Is this just a simple renaming job, or is it a specific mod for this game? Also can't see this specifically named mod on the llamaserver anywhere.

2) Game is also asking for 'CBcomplete_1.41b'. The first page link only leads to 'CBcomplete_1.4', and the newest CBM mod I can see on the mod forum is 'CBcomplete_1.41' updated by llamabeast on 29th March 2009. It makes no mention of a 'b' version. Also checked out the mods on llamaserver and there seems to be about half a dozen custom CBM mods uploaded there. Someone want to fill me in on what the hell is going on here? Has a CBM modding war broke out or something?

3) Which version of the WoG Team Arena map do I need? The status page makes no specific mention of a version number. The first page link leads to WoG Team Arena2 (which looks to have been updated after this game started) and there's a bunch of different versions of the WoG map available on the llamaserver. If someone could nail down the one I need to use, that'd be great

4) Think it's just the 3 problems at the moment. But be surprised if a 4th doesn't pop its head up.

Thanks in advance to anyone who spends the time answering any of these problems. I've been using computers for 20+ years, so won't need step by step instructions, but do want to make sure I'm using all the right mod/map versions. As busting the llamaserver on my first day back is probably not the best thing do
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  #375  
Old April 12th, 2009, 07:48 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Calahan:

1) You need to create a copy of the one you have and rename it. It was an issue with llamaserver that is already resolved, but it requires that renaming for older games.

2) Renamed 1.41 should be fine too. b was a hotfix for a bug with LA Agartha. Oh, it was added in that thread as attachment later. Here is the link, I will fix first post.

http://forum.shrapnelgames.com/attac...2&d=1232929560

3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver

Let me know how much time you need to play the turn, hosting is quite close and you won't get the notice as old player submitted his turn [probably turning nation to AI].
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  #376  
Old April 12th, 2009, 03:01 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by Zeldor View Post
3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver
The full answer being to download the "updated" version of the map, so that the proper image is available, since they didn't change between versions.
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  #377  
Old April 12th, 2009, 08:18 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, everything seems to be working now after a bit of re-naming. Thanks 'Zeldor' and 'JimM'

It's very late here now in the UK, but hope to get my turn sent in some time tomorrow (although I may need a further delay of about 12 hours due to the combination of family commitments + Easter holidays)

Also, can anyone who has any diplomatic relations with LA Marignon (NAP's etc) please PM me about them. Since I'm going to assume that I'm free to attack, or could be attacked, by anyone that doesn't let me know differently.
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  #378  
Old April 13th, 2009, 09:01 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Added 12h more. I don't think people will be mad, it's good timing for delay like that. It's Easter after all, nice weather outside, we can all use some rest And get back to fighting later :P
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  #379  
Old April 13th, 2009, 09:36 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

nice weather?? first rain in months!! cooped up inside with no turns to play
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  #380  
Old April 13th, 2009, 03:17 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by Zeldor View Post
It's Easter after all, nice weather outside,
It's like a monsoon in Oregon right now, and I'm Atheist.

That said, I'm very dissatisfied with my turn right now, so any delay is fine by me.
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