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  #371  
Old November 11th, 2003, 04:50 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

I think the main issue with more posters is just one of identifying those who will only post occasionally rather than in a turn sequence so we don't wait on their turn for a month. Other than that little tidbit that people might not think of, the general level of politeness on these forums should take care of things.
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  #372  
Old November 11th, 2003, 05:52 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

yes, and it sounds like we need to make it more interesting. we just defeated a couple hundred bandits. admittadly, the gaurds and the manor walls helped, but...
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  #373  
Old November 18th, 2003, 05:13 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

so, three questions face us.

do we continue, in the face of an audience smaller than the probable one for the theatrical realease of 'twenty minutes of a wall'?

if we do continue, how do we make it more interesting? my suggestion: make shield spells take more of a hit from arrows or give arrows a chance to penatrate. either one would have made the Last fight more difficult. cheap light spells would also have helped.

whaddya looking at me for? i can never remember number three.

bear with us, our minute audience. we're RP newbie's. and we're creating an entire new world. there's bound to be some problems.

oh, yes. i posted. a bit out of practice.

[ November 18, 2003, 03:14: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #374  
Old November 21st, 2003, 09:11 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Quote:
ooc:[so, should we try to bluff the bandits down, wait for the baron's men so it isn't a bluff, be open with the bandits and alert them to both circumstances, or something else?]
Narp would wait for reinforcements. of course, no one has to tell the bandits the golems are down.
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  #375  
Old November 21st, 2003, 11:25 PM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Arthur`would`take`the`direct`approach`which`would` be`to...I`don't`really`know`what`that`would`be.`If `the`debate`goes`on`for`too`long,`though,`he'll`ta ke`the`direct`approach`to`endi ng`the`debate.`

Sorry`for`the`horrible`spacing`I`just`found`out`my `space`bar`isn't`working.`Time`for`a`new`keyboard. ` `
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  #376  
Old November 22nd, 2003, 02:31 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Yaaaaaaaaaaaaaaaaaaaaaaaaay! I have a keyboard! Of course, it's taking a bit to get used to, since it's not a "clicker" and the backslash key is now in half of the space of the old backspace key, instead of the outer third of the right shift key. Boy, it's beginning to look a lot like Christmas--at least as much as it can in wretched Orlando. *wishes on twelve falling stars for some real cold weather--not this "lows in the 50's" stuff*
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  #377  
Old November 22nd, 2003, 02:34 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

Oh, since I just got my 1199th post, I thought I'd go ahead and get my 1200th right now. Just to save everyone the trouble of holding their breath. Sorry, Fyron--I can't turn that post count off.
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  #378  
Old November 22nd, 2003, 02:45 AM
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Default Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread

did you read my other post? i was wondering how we might make the RP more interesting.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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