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  #3821  
Old April 8th, 2004, 04:41 PM
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Default Re: Babylon 5 Mod

Oh, the facility pics weren't used yet. They are some buildings Val wanted to use in the future. And you can't have enough images to chose from.
And some of the component pics aren't in use either. They're just for later use.
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  #3822  
Old April 8th, 2004, 04:49 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
Oh, the facility pics weren't used yet. They are some buildings Val wanted to use in the future. And you can't have enough images to chose from.
And some of the component pics aren't in use either. They're just for later use.
Oh, ok.
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  #3823  
Old April 8th, 2004, 04:52 PM
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Default Re: Babylon 5 Mod

shall I send them to you?
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  #3824  
Old April 8th, 2004, 04:54 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
shall I send them to you?
Nope, I have them. Just was wondering if they what they were being used for. If you know the numbers of any others, even un-used one, I'll compile and get them to SJ for the imagemod.


SJ: which pics are you missing? I probably have the images. I'll compile them with the ones Timstone is reporting.

[ April 08, 2004, 15:56: Message edited by: pathfinder ]
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  #3825  
Old April 8th, 2004, 04:57 PM
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Default Re: Babylon 5 Mod

To my knowledge these were the only ones.
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  #3826  
Old April 8th, 2004, 05:00 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
To my knowledge these were the only ones.
Ok, super.
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  #3827  
Old April 8th, 2004, 08:37 PM
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Default Re: Babylon 5 Mod

Path:
I've discovered a few more. They are in the Events directory. They are the pics for the various colonies. They don't have the right names yet (no name beginning with Comp_***.bmp). I use them for 2.0. So maybe it's a good idea to ask Fyron to incorporate them into the imagemod in the components directory.

Grumbler:
I've finished work on the jump drives and jump gates. Tomorrow I'm moving on to the engines. I hope you have contacted me before I begin. Maybe you have some advise or something.

To all:
How does SE know which pic to use for what kind of colony atmosphere?
How does SE choose a hydrogen pic for a hydrogen atmosphere? I've put my pics in the same order as the pics for vanilla SE. Is this the way to go?
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  #3828  
Old April 8th, 2004, 08:43 PM
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Default Re: Babylon 5 Mod

Quote:
Path:
I've discovered a few more. They are in the Events directory. They are the pics for the various colonies. They don't have the right names yet (no name beginning with Comp_***.bmp). I use them for 2.0. So maybe it's a good idea to ask Fyron to incorporate them into the imagemod in the components directory.
The B5 event images are all in the Image Mod Events pack. SJ is the one in charge of the Image Mod, not me.

Quote:
To all:
How does SE know which pic to use for what kind of colony atmosphere?
How does SE choose a hydrogen pic for a hydrogen atmosphere? I've put my pics in the same order as the pics for vanilla SE. Is this the way to go?
You'll have to be more specific. Do you mean event images? Components? Planets?
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  #3829  
Old April 8th, 2004, 08:52 PM
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Default Re: Babylon 5 Mod

Those images are already in the imagemod:

http://s94941683.Onlinehome.us/imagemod/


They are in the event pack.

[ April 08, 2004, 20:01: Message edited by: pathfinder ]
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  #3830  
Old April 8th, 2004, 09:32 PM
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Default Re: Babylon 5 Mod

Yup, I said they were in the events directory. But because I use them as a component it might be good to incorporate them into the Image Mod. That was all.

Fyron: Sorry, I thought you were also administartor of the Image Mod.

What I mean is this:
A ship of mine with a rock hydrogen colonize component wants to colonise a planet. The colonise component shows a rock hydrogen pic. But how does SE knows to insert a hydrogen component and not an oxygen component?
Because I don't know this I've set the alternative colonize component pics (the ones in the event directory) in the exact order like the component pics from vanilla SE. Is this correct or is it unimportant in which order the pics are?

[ April 08, 2004, 20:34: Message edited by: Timstone ]
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