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  #3851  
Old April 10th, 2004, 11:47 AM
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Default Re: Babylon 5 Mod

This is weird (to me anyways). About 1/2 the races use a homeworld fac in full tech and the other half don't. I have as yet to see what the difference in the races is


Well, I changed the order that "supply generation" ability is listed for the homeworld facility and that seems to have done the trick for the AI but the EA.... and no, not 100% sure that this was the problem either as whatever race I pick for mine, sometimes that race then doesn't have a homeworld facility...


The Ancients only have 1 level of facilities (homeworld, military outpost, mining/agriculture facilities) and consistently have a "correct" mixture of those facilities while the "young" (B5 Standard) races *cringe*

Another fact...seems alot of the AI are "brain-dead" (no design or construction going on) unless I turn the AI on. Need new .emp files?

[ April 10, 2004, 12:38: Message edited by: pathfinder ]
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  #3852  
Old April 10th, 2004, 09:54 PM
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Default Re: Babylon 5 Mod

You have to turn the AI on when adding the empires manually. It should work fine just from selecting "Controlled by AI" before starting the game. Are they set to "Use Style From Race", or the other default option?
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  #3853  
Old April 10th, 2004, 10:03 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
SJ: Most of those ARE blank: I have the following images and will make a folder of big and little pics with a credits note (Val made them I think...all I know is that I didn't): 549, 550, 594-598, 854-862.

Do I need to compress the files? Also, I have never ftp'd.... in other words when I click on that link...nuttin happens ...no giving/askin permission, nothing, just a blank page
The page is supposed to be blank, since nobody has permission to read the files there. If the page finishes loading, just drag the files over top and let go.

Zipping them with a unique name will make it easier for me to figure out what files you submitted.
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  #3854  
Old April 10th, 2004, 10:28 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
You have to turn the AI on when adding the empires manually. It should work fine just from selecting "Controlled by AI" before starting the game. Are they set to "Use Style From Race", or the other default option?
I usually just let the computer load them. They seem to be ok now. Beats me why the Vorlon were being "difficult" earlier.


SJ: I'll zip them and drop in a bit. Already have them in a folder, ready to go. I apologize for being a simple mind. Update: SJ--they be dropped.

[ April 10, 2004, 21:36: Message edited by: pathfinder ]
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  #3855  
Old April 11th, 2004, 03:53 AM
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Default Re: Babylon 5 Mod

Dear All

Sorry to bother anyone but can you tell me how many of the B5Mod Unfinished Races are now complete?

I'm thinking of the:

Lumati
Drazi
Drakh
Dilgar

All my files are Val's non Gold up to 1.49.34 or is it .33

Are the above present in the current Gold Version?
Just want to know before I upgrade...


[ April 11, 2004, 19:09: Message edited by: Nomor ]
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  #3856  
Old April 11th, 2004, 04:11 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Nomor:
Dear All

Sorry to bother anyone but can a you tell me how many of the B5Mod Unfinished Races are now complete?

I'm thinking of the:

Lumati
Drazi
Drakh
Dilgar

All my files are Val's non Gold up to 1.49.34 or is it .33

Are the above present in the current Gold Version?
Just want to know before I upgrade...
Drazi and Dilgar are in the MOD (Gold) I released Last year. I am almost ready to release an update. This is a follow-on to Val's work.

Other "minor" races: Shagtoth and Raiders (non-Nomad tho'), Pak'Ma'Ra, Brakiri, Gaim (neutral), Llort (neutral), Larkan (or is that Lorkan? neutral), Markab (neutral), Abbai.

[ April 11, 2004, 03:24: Message edited by: pathfinder ]
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  #3857  
Old April 11th, 2004, 08:54 AM

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Default Re: Babylon 5 Mod

can someone give me full link of curent working b5mod (se4gold) Version?

please post link in reply.
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  #3858  
Old April 11th, 2004, 11:00 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by astruskustuvas:
can someone give me full link of curent working b5mod (se4gold) Version?

please post link in reply.
For the basic files:

http://www.xmission.com/~rstulce/B5Web.htm

For the GOLD files you have to search here.

This is the Last revisions I did (June 2003):

Latest Version of the B5 MOD Gold.

B5 Gold "Main" files:

1055690978.zip

B5 Mod Race AI:

1055720287.zip

You are reminded that this Version is a bit buggy.

[ April 11, 2004, 10:03: Message edited by: pathfinder ]
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  #3859  
Old April 11th, 2004, 11:17 AM
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Default Re: Babylon 5 Mod

Pathfinder: whats with the Vree, my favourite race ? Neutral race ? Or not even included ?
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  #3860  
Old April 11th, 2004, 11:23 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Ragnarok-X:
Pathfinder: whats with the Vree, my favourite race ? Neutral race ? Or not even included ?
Included as major race. Did not mention them as it was late and I did not feel like mentioning ALL of them at the time. The shipset IS imcomplete and I have no plans to finish it.

[ April 11, 2004, 10:29: Message edited by: pathfinder ]
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