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  #381  
Old October 25th, 2007, 03:19 PM
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Default Re: Evermore - MegaGame - Started

principes need lots of ressources, so the ratio would be somewhere between 1:2 and 1:3 what would not pose any real trouble for the palankashas.
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  #382  
Old October 25th, 2007, 05:24 PM
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Default Re: Evermore - MegaGame - Started

Pankasha do not have a very high magic resistance.

A communion, spamming Banishment (or destroy demon!) can, if not win, at the least do horrendous damage to a Lankan army.

My Shadow Vestals are MR 18.
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  #383  
Old October 25th, 2007, 11:54 PM
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Default Re: Evermore - MegaGame - Started

as I said, they are really hard to beat.
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  #384  
Old October 26th, 2007, 06:20 AM
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Default Re: Evermore - MegaGame - Started

Quote:
DrPraetorious said:A communion, spamming Banishment (or destroy demon!) can, if not win, at the least do horrendous damage to a Lankan army.
Banish is aoe 4 and 5AN damage, am i correct that the aoe increases by one per additional priest level, but how high would the damage increase?
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  #385  
Old October 26th, 2007, 08:52 AM
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Default Re: Evermore - MegaGame - Started

Banish does 3 + 2 /level, area 2 + 2 / level.

Thus, archtheurgs spamming banish with four commuion slaves do:
holy 5 -> avg 11 pts each, at +2 penetration.

Against an MR 13 unit like a typical rakshasa, 38% under the template get hit each turn. Alternatively, they can smite a single demon for 25 pts.

Against an astral-bless vestal, you only hit 11% of the vestals under the template - and each shadow vestal *still* gets to negate the first hit. That's a lot better than nothing but it's not going to save you.

Now, if you're smart and only use the blackfaces instead of the demons, Pythium is in a lot of trouble. But even those guys you can't recruit 10+/turn like I can with shadow vestals. I still think he would've been screwed.
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  #386  
Old October 26th, 2007, 10:53 AM

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Default Re: Evermore - MegaGame - Started

Palankashas have mr 12, 30 hps, AND should regenerate as one of their double 9 blesses.

If you rely on banish you are doomed. Lanka is a beast early.
That is why any race that can neutralize them is doing the world public service and should be richly rewarded by the other nations.
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  #387  
Old October 26th, 2007, 11:14 AM
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Default Re: Evermore - MegaGame - Started

Quote:
Xietor said:
Lanka is a beast early.
That is why any race that can neutralize them is doing the world public service and should be richly rewarded by the other nations.
If you know them better, you will see that lanka is acually a nation of peaceful art-loving demons, and noone benefits from their destruction.
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  #388  
Old October 27th, 2007, 06:31 PM
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Default Re: Evermore - MegaGame - Started

LA Mictlan made a non aggresion pact with us just to stab us right when we didnt expect it. I call all of you to punish the triple bless abusing, treaty breaking liars of mictlan before its too late for all of us !
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  #389  
Old October 27th, 2007, 09:05 PM
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Default Re: Evermore - MegaGame - Started

We agreed to a peace treaty for 10 turns. After 10 turns, I attacked you.

I would also point out that, the turn after we agreed to our treaty, you sent me a message where you "laid claim" to three of my border provinces. Perhaps you were hoping that I would give you the provinces, since at the time I was in a pitched war against LA Marignon. In any case, since then I have been counting down the turns till our treaty expired.
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  #390  
Old October 27th, 2007, 09:08 PM
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Default Re: Evermore - MegaGame - Started

I'm guessing coobe there was thinking about a NAP with a 10 turn notification period rather than one that was just 10 turns long, while you were thinking that it was 10 turns altogether.

Weird mistake, maybe.
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