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August 22nd, 2005, 12:31 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 9
But it should really be forced hosting - with 17 players, I doubt a week would go by without someone asking for a delay. The _bad_ thing about pbem is that people send the wrong files - though if people used good email programs like Pegasus that wouldn't be such an issue, since it keeps track of recent directories / files used for attachments. Hard to send the wrong file when the program shows the right file to send.
Shame the latest versions of Thunderbird still don't have something like it - really makes PBEM games so much simpler.
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 24th, 2005, 11:31 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 9
Hello! I am back. The Teton Mountains are impressive as ever. They were so craggy, I expected to run into Frodo, Gandalf, and the other members of the Fellowship during one of my hikes.
I am waiting for files from two players. One player might not have gotten his game file (I got a funky email message that said my email was rejected to four players, but the other three apparently got their files because they responded with .2h files???!!??)
The other player's file indicates that he had not "played" the turn. That happens every once in a while. Any ideas why? (It was a .2h file.) I have asked the player to send me the file as a zip. It only happens to his files. Hmmm.
Anyway, I have sent emails to the two players. I will host tomorrow night.
I now have no plans to travel for a while. So, 48h hosting schedule is fine with me. If the players want it to be strict, then I can make it strict. <Whip crack!!>
Pasha
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August 25th, 2005, 10:16 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Hosting Turn 9
Ok. We are just waiting on Arkas.
I sent him an email yesterday. He is the player who might not have received my email sent out with turn files for Turn 9 on Aug. 19.
I just sent him a PM this morning.
If he does not respond by 10pm tonight (eastern time), I will host nonetheless.
I will also put the game onto a strict 48 hour hosting schedule (except that I would like the hosting to fall on a Sunday night and not a Saturday... we will tweek that later), but reserving the power to grant rare extensions of time according to the host's infalible discretion. I encourage players to find substitutes when necessary.
Thanks.
Pasha
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August 25th, 2005, 11:37 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Hosting Turn 9
Yay, Pasha, you're the best! Thank you for the hard work! [img]/threads/images/Graemlins/icon44.gif[/img]
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August 25th, 2005, 12:50 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hosting Turn 9
Sunday night hosting would be good, especially for the late summer trippers in the US like me (3-day kayak trip coming up in September...!!).
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August 25th, 2005, 01:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Hosting Turn 9
I am happy with a shorter than 48-hour hosting schedule, if players get their turns to me quicker, but that I would not FORCE a host in shorter than 48 hours.
Also, on weekends, I will shoot to allow folks until Sunday night to get their turns to me, in case someone has a weekend trip.
Pasha
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August 25th, 2005, 04:59 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hosting Turn 9
What I would suggest is a fixed 3 times per week hosting schedule. That way, the players know exactly when to have their turns done and sent in. This was done in my massive Faerun TCP/IP game and it worked great AFTER they removed the QH option!
At least the players would then know when they must get a sub if they are gone too long. Or they could give our splendid and esteemed host (mumble, grumble, crumble, it is SO hard to say something nice about a lawyer) some rudimentary instructions, like perhaps recruit a mage, a few troops, attack province XYZ, build a library, etc.
I propose host times of Monday, Wednesday, and Friday at a late hour on the US East Coast (such as 9 PM). The biggest problem for active players in a huge MP game is not knowing exactly when the game will host, imho.
Obviously, we can skip a hosting or two anytime the host leaves town because his Maine clients are coming after him with a big stick.
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August 25th, 2005, 07:47 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Set Hosting Schedule
How about this:
Turns will be hosted on Sundays, Tuesdays and Thursdays, with player turns due to the host by 9:00 pm eastern standard time (USA), which is Boston time (and Portland, Maine time).
Oh... and I doubt that Panther the engineer had any real choice in praising the lawyer. He probably performed some calculus and the math just worked it's magic and proved that lawyers rock.
Pasha
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August 26th, 2005, 08:48 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 10
Turn 10 is out.
Deadline is Sunday, 9pm EST.
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August 26th, 2005, 09:53 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Turn 10
I agree with the fixed hosting schedule. To speed things up, I suggest we establish firm hosting deadlines as follow:
May
September
January
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