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  #381  
Old February 8th, 2004, 06:59 PM
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Default Re: Dominions II Bug Thread

Start Dominions from a terminal window and you will probably get an error message when the game exits.
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  #382  
Old February 9th, 2004, 02:59 AM

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Default Re: Dominions II Bug Thread

The nature site gateward valley allows you to build the centaur chariot. They are wielding dual spears, which are length 4 and give a horrible att penalty. Base attack skill 9, attack nr1:1, nr2:1. The description mentions other weapons.

They trample however so it should not matter if facing their prefered targets.

[ February 09, 2004, 01:00: Message edited by: mivayan ]
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  #383  
Old February 9th, 2004, 03:10 PM

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Default Re: Dominions II Bug Thread

In Marignons Diabolic Faith theme, you can get Witch Hunter hero, but Witch Hunters shall be disabled here...
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  #384  
Old February 9th, 2004, 10:41 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by geo981010:
1) Holy units lose their Holy status after being killed while having the Life after Death bonus (Death 9). While maybe holy troops like flags/Lava Warriors/Dancers etc were intended to lose their holy bonus (maybe, but I don't think they should!), units with holy magic also lose their holy status (priests/theurgs/etc) which really has to be wrong. Such a defrocked priest can build a temple, but can't preach.
This isn't really a bug, so to speak, since the unit in question is no longer whatever type he was before, which was sacred, and is now a soulless, which is not sacred. The thematic explanation in the case of the priest is obviously that he still remembers how to build temples, but that preaching as smelly zombie is probably not going to draw many crowds.
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  #385  
Old February 10th, 2004, 09:16 AM

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Default Re: Dominions II Bug Thread

Here's a bug: Carrion Dragon lists as costing 50 points, actually costs 100 when chosen, since after taking it, you have 400 points to spend.

Is it supposed to be a 50 point creature, or a 100 point creature?
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  #386  
Old February 10th, 2004, 07:15 PM

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Default Re: Dominions II Bug Thread

Amber Clan priests (!) are NOT sacred.


Rabe the Sacerdotally Challenged
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  #387  
Old February 10th, 2004, 07:19 PM
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Default Re: Dominions II Bug Thread

Will the turn-crash bug ever be fixed?
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  #388  
Old February 10th, 2004, 07:25 PM
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Default Re: Dominions II Bug Thread

I'm not familiar with the terminology here. What is the turn-crash bug? And no, it will never be fixed ever!!!
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  #389  
Old February 10th, 2004, 07:26 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by rabelais:
Amber Clan priests (!) are NOT sacred.


Rabe the Sacerdotally Challenged
Thats because they eat clams - unholy stuff according to JK.
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  #390  
Old February 10th, 2004, 08:21 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by rabelais:
Amber Clan priests (!) are NOT sacred.


Rabe the Sacerdotally Challenged
Thats because they eat clams - unholy stuff according to JK.
If you think clams are unholy, I guess you've never been to a coast with starfish and sea urchins=)
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