|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 30th, 2023, 08:10 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #524 Cuckoo
Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp
row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.
|
I think I purposefully set the mud up like that and the cobble stones might be a side effect of what I was trying to emulate. I can check next week.
__________________
ASL
|
The Following 2 Users Say Thank You to zovs66 For This Useful Post:
|
|
May 14th, 2023, 06:01 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #528 Walwal incident
Scenario text says there is no Ethiopian flag but there now is.
The Ethiopian flag appears as a unit ID tag but on the player selection screen it is still Italy Vs Green.
Since Ethiopia is now in the database I don't know if this can be changed from Green to their flag.
|
May 16th, 2023, 07:37 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
The additional National flags and the code that puts them in the game are only ID and V-Hex flags. The player selection screen uses the button flags of the OOB used to create "Ethiopia" and for that part of the code Ethiopia does not exist because it does not have its own OOB
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
May 26th, 2023, 04:54 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #539 Operation Kutusov
German unit F2 plays the wrong sound for its MG34
|
May 26th, 2023, 09:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
This is a strange one. Still investigating
|
May 26th, 2023, 09:26 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Mystery solved
I changed the sound for the weapon MG42 LMG (2) this year from a recording of an actual Mg42 LMG firing I recorded off the internet.
So that is indeed an MG42 sound FX but it does sound odd in the game compared to previous MG34/42 FX's.
I will look into this at some point in the future. The sound pitch may need a tweak
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
May 26th, 2023, 12:08 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Try this one. Extract to Games data / Sounds ( SPWW2 )
Last edited by DRG; May 26th, 2023 at 04:01 PM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
May 28th, 2023, 08:22 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
I got to fire an MG-34 a few years ago. This one sounds like it.
You can do pretty much anything in Las Vegas.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
June 11th, 2023, 02:46 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #549 Battle of Brody II
Russian reinforcements in formations R and S do not move from their arrival hexes. Their objectives may not be set.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
June 11th, 2023, 07:02 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
I changed each formation's reaction turn from 99 ( AI control ) to one turn after they arrive and both moved off their entry hex and towards the battle area.
Why 99 didn't work for those formations for you is a mystery but with that change, they moved for me
I assume you playtested this for Don originally? Do you know why there is a church in the middle of the road 46,52 ?
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|