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November 7th, 2005, 02:19 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Turn 7
A proposition is now open for voting.
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November 7th, 2005, 12:26 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Turn 7
I have put up a sister proposition to prop 6, for election of treasurer of council
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November 8th, 2005, 12:15 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Turn 7
Proposition 6 really needs a vote from C'tis or Man - a single "no" vote defeats 6 and 7.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 8th, 2005, 12:28 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Turn 7
Quote:
Cainehill said:
Proposition 6 really needs a vote from C'tis or Man - a single "no" vote defeats 6 and 7.
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Actually, Proposition 7 is illegal, for it violates Rule 4 of the Wyrm's charter which requires a yes/no vote only.
Also, Proposition 6 was defeated 5-3 since votes must be recorded within 24 hours. Man and C'tis abstained for failure to vote (according to Rule 4).
I am missing turns from:
Arco
Ermor
Man
Deadline is in about 12 hours.
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November 8th, 2005, 01:16 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: Turn 7
Quote:
The Panther said:
Quote:
Cainehill said:
Proposition 6 really needs a vote from C'tis or Man - a single "no" vote defeats 6 and 7.
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Actually, Proposition 7 is illegal, for it violates Rule 4 of the Wyrm's charter which requires a yes/no vote only.
Also, Proposition 6 was defeated 5-3 since votes must be recorded within 24 hours. Man and C'tis abstained for failure to vote (according to Rule 4).
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I meant to go back and vote but forgot. After more thought on the subject I'd have voted No anyway.
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November 8th, 2005, 01:35 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Turn 7
Whoops. I was under the mistaken impression that we had until the turn hosted...
I was torn; my economy is not particularly strong, nor are my environs particularly rich, but at the same time I didn't want to be troubled with remembering to send in the 1 gold each turn.
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November 8th, 2005, 01:53 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Turn 7
The bombastic, reactionary views of my pretender aside, I never imagined the council as a charity for the less fortunate wyrms.
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November 8th, 2005, 02:48 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: Turn 7
Quote:
RonD said:
The bombastic, reactionary views of my pretender aside, I never imagined the council as a charity for the less fortunate wyrms.
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Me neither but the concept is interesting and we need some more propositions!
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November 8th, 2005, 03:07 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Turn 7
We'll get propositions aplenty once we've all carved out our little nations, I imagine...
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November 8th, 2005, 04:50 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Turn 7
yes, more likely once we've built up, and independant provinces are hard to find, then the diplomacy will come in
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