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  #381  
Old March 6th, 2002, 03:32 AM
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Default Re: Babylon 5 Mod

Val:
No problem. What would you like help with?

Edit:
I know, I can make a Cascading Style Sheet for you. It is a text file that contains formatting information (mostly font-related stuff) that can be called on with class="x" tags in <p>, <div>, <a>, etc. tags. Saves some typing (or copying) of <font> tags over and over again.

[ 06 March 2002: Message edited by: Imperator Fyron ]

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  #382  
Old March 6th, 2002, 03:56 PM

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Default Re: Babylon 5 Mod

Could use some help with the look and the overall design. Would the cascading style work with the frames easily?

SJ:

When we do go to the x10, should repair crews get a higher level of OA to help represent increased repair ability, or just allow them ship repair for between fights?
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  #383  
Old March 6th, 2002, 04:08 PM
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Default Re: Babylon 5 Mod

Until we use Gold, all the OA ability is useless for combat repairs.

Only once we go x10 in Gold, should we add the OA ability. For now the repair crews can only realistically repair between strategic turns.

1.49: OA useless for combat repair:
Gold: OA too powerful
Gold x10: Now, we can add OA to Repair Crews/Damage Control Teams.

Q: Should we separate "Repair Crew" from "Damage Control Team"?
IE: one repairs during combat only, the other repairs more effectively outside of combat.
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  #384  
Old March 6th, 2002, 04:11 PM

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Default Re: Babylon 5 Mod

Seperating the DCT & RC sounds good.
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  #385  
Old March 6th, 2002, 05:18 PM
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Default Re: Babylon 5 Mod

Val:
Yes, Cascading Style Sheets work well with frames. For an extreme example, my site has 19 frames and it uses CSS with no problems. To call for the CSS, you have to add a line of code between the <head> and </head> tags of each html file, which will look something like this:
<link rel=stylesheet href="yourstylesheet.css" type="text/css">

Could you email me all 8 or so of the html files that the site is currently using? It's a pain to try and sort out which goes where by using "view source" or "save as" in IE. My email address is in my profile.

I noticed that you had all of your html files saved as ".htm" instead of ".html". It doesn't really matter, but ".html" is technically the standard file extension. If you don't want to change it, then no problem.

Do you have any ideas on how you want the site to look?
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  #386  
Old March 6th, 2002, 06:21 PM

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Default Re: Babylon 5 Mod

E*Mailing files now - you can reply to that address, but it would be better to reply to b5mod@yahoo.com as the one I sent it from is my work address.

I'm actually playing around in PSP7 trying to make a B5 style console for the game and would probably like to use that. I'm also planning on adding a page that will have all the races in DLable format with seperate columns at the end for SE IV 1.49/ SE IV 1.49-B5Mod/ SE IVG/ SE IVG-B5Mod AI/empire files. Would like the overall feel to be as if you were using BabCom/B5 computer system.
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  #387  
Old March 7th, 2002, 01:59 AM
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Default Re: Babylon 5 Mod

You can use relative hyperlinks, such as "header.htm", instead of things like "http://galileo.spaceports.com/~b5mod/header.htm". It makes it much easier to work on the pages on your computer than if they keep trying to load up stuff from the internet. Also, this makes it really easy if you ever happen to move your page to a different host (I've moved my site at least 4 times). At least for my purposes, I am going to change them.

Edit:
Are the sizes of all the frames set to how you want them to be, or are they subject to change soon?

[ 07 March 2002: Message edited by: Imperator Fyron ]

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  #388  
Old March 7th, 2002, 02:56 AM
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Default Re: Babylon 5 Mod

[uncloak]

quote:
1.49: OA useless for combat repair:
Gold: OA too powerful
Gold x10: Now, we can add OA to Repair Crews/Damage Control Teams.


Is there still the goal of integrating the B5 and Sci-Fi Mods? If so, how will x10 affect this endevour? With even more hopeful anticipation, I ask how will this affect a possible B5/Sci-Fi/p&N combined mod?

quote:
Q: Should we separate "Repair Crew" from "Damage Control Team"?
IE: one repairs during combat only, the other repairs more effectively outside of combat.


Yes!

-jimbob

[/decloak]

[ 07 March 2002: Message edited by: jimbob ]

[ 07 March 2002: Message edited by: jimbob ]

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  #389  
Old March 7th, 2002, 03:06 AM
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Default Re: Babylon 5 Mod

Val:
Am I correct in assuming that you want the base font for the web site to be "Comic Sans MS"? You've used it in a lot of places already.

Edit:
I sent you an email with the CSS and such.

[ 07 March 2002: Message edited by: Imperator Fyron ]

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  #390  
Old March 7th, 2002, 04:14 AM

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Default Re: Babylon 5 Mod

"quote:
--------------------------------------------------------------------------------
Q: Should we separate "Repair Crew" from "Damage Control Team"?
IE: one repairs during combat only, the other repairs more effectively outside of combat.
--------------------------------------------------------------------------------

Yes!

-jimbob"

I agree.

"The difficult we do immediately; the impossible requires a shipyard." (or repair yard in this case)

Phoenix-D
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