.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #381  
Old June 19th, 2002, 07:04 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Official Image Collection

I hate it when I hit back to check something and loose a post.

Anyway:
"You're right, they are oddly dark. Isn't there a nice shiny 'chrome' setting in that program? The scattering armor especially should have a mirror-like surface."

Lighting problem, that IS shiny metal. Working on it.

"The two armors look pretty good except for the darkness problem."
Good..which would you prefer? Given that this is a Version of another image, we don't need THREE of the things

"The scattering armor looks better but is still not what I had imagined. The little hexagonal 'pyramids' should fit together with no spaces between the facets. No 'flat' armor surface should be there at all, only angled 'shiny chrome' surfaces."

Can do. I think I'll reduce the # of facets too, that lets me get the armor looking a little less thick.

"Can you make one of those 'armor' shapes transparent like the crystaline armor is?"

Yup.. pick one. Lighting may be an issue but I'll see what I can do.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #382  
Old June 19th, 2002, 07:23 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Official Image Collection

I think the one that is less 'smooth' looks more realistic. Interesting effect, whatever it is. It gives the impression of a real steel surface with a little bit of corrosion on it or something.

For the crystalline armor effect either one would be the same if you altered it appropriately. So, take your pick. Or, alternatively, something resembling a cross-section of a steel girder. I'm looking for images to represent 'internal reinforcement' you see. That armor with the indentation looks like a good representation of a bulkhead, but it's not necessarily the only image that would work.

Once I have a decent crystalline image, I'm gonna be hard-pressed to imagine what organic internal reinforcement should look like.

I hope you can get the 'mirrored surface' effect for the scattering armor.
Reply With Quote
  #383  
Old June 19th, 2002, 06:15 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Official Image Collection

Baron: Regarding the organic armor you want, I think that Pheonix's armor3 looks pretty good. Very hexagonal/honey comb like, and the fact that it is an irregular pattern with some 'missing' combs makes it look very organic... as if it was grown, and so has some imperfections. If it were re-coloured (colored for our neighbours.. er neighbors... down south) to some greens and browns it would be quite convincing (IMHO).

Good work Pheonix.

Edit: looking at it again, it is actually a perfectly repeating image (five fold symetry and all that) but the lighting gave my eye the impression that things were not perfectly symetrical. The "nubbin" where the repeating facets intersect is of a slightly different size, which convinced my eye that there were additional irregularities. I still maintain that it looks organic, especially on first glance

[ June 19, 2002, 17:19: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #384  
Old June 30th, 2002, 05:52 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Official Image Collection

So, any progress?
Reply With Quote
  #385  
Old June 30th, 2002, 06:17 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Official Image Collection

Haven't had the inclination to work on it lately, sorry.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #386  
Old July 1st, 2002, 05:17 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Official Image Collection

Non tarnished armor, but lighting different:

http://members.cox.net/phoenix-d/armor2a.bmp

A crystalline Version of the other armor:
http://members.cox.net/phoenix-d/crys1.bmp

Phoenix-D

[ July 01, 2002, 04:27: Message edited by: Phoenix-D ]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #387  
Old July 1st, 2002, 05:40 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Official Image Collection

The crystalline one is very nice. I'll keep that one for sure.

The metal armor is certainly brighter but maybe just a bit too bright. The leading edge looks too shiny or even 'over-exposed'. Can you get a more even light? I'll mess with it in my filters and see if I can get the tone that I want...

[ July 01, 2002, 04:41: Message edited by: Baron Munchausen ]
Reply With Quote
  #388  
Old July 1st, 2002, 05:49 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Official Image Collection

http://members.cox.net/phoenix-d/armor2a.bmp

try that..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #389  
Old July 1st, 2002, 06:14 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Official Image Collection

For whoever thought my attempt at scattering armor looked organic:

http://members.cox.net/phoenix-d/org1.bmp (LARGE FILE!)

http://members.cox.net/phoenix-d/org2.bmp (not happy with this reduction..128x128)

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #390  
Old July 1st, 2002, 06:23 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Official Image Collection

I don't see any difference. But no problem. I'll fuss with it a bit in my filters tomorrow and see what I can do with it. It's just seems little bit 'over-bright' in the foreground.

How did you do the crystalline one? Is it easy to duplicate? There are lots of things that would look good made out of translucent material like that.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.