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  #3921  
Old April 16th, 2004, 11:23 AM
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Default Re: Babylon 5 Mod

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You can make an .zip file or a .rar file with WinRAR. Much more useful when you try to send it to someone.

You little problem with the facilities can only be solved by changing the researchpoints needed for a particular tech. To make sure the AI places HomeWorld Hubs on all planets, you have to make that the most expensive tech and not the Adv. Military Outpost.
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  #3922  
Old April 16th, 2004, 07:07 PM
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Default Re: Babylon 5 Mod

Timstone : Re: Drakh - Yes

I did exactly the same web search for Val a while back and landed on the same site. I also found a V. Cassotta that was CEO of some computer firm but that link has been lost.

Please check your personal message box on this forum.
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  #3923  
Old April 16th, 2004, 07:15 PM
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Default Re: Babylon 5 Mod

Thanks for the PM Nomor. I've send one back to you.

Alright, post #900!!
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  #3924  
Old April 16th, 2004, 10:06 PM
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Default Re: Babylon 5 Mod

Well, I figured out what is preventing some races from getting HW at start of full tech games. Natural Merchant race characteristic. remove that and voila, they have homeworld at start of full tech game.
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  #3925  
Old April 16th, 2004, 10:08 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
Path:
You can make an .zip file or a .rar file with WinRAR. Much more useful when you try to send it to someone.

I know BUT seems e-mail systems do NOT like that self-extracting .exe and and .zips are too big (can't be broken into e-mail digestable chunks). Mod breaks into 13 6 mb chunks under .rar and of cource requires person to have winrar.

[ April 16, 2004, 21:15: Message edited by: pathfinder ]
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  #3926  
Old April 17th, 2004, 03:06 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
I know BUT seems e-mail systems do NOT like that self-extracting .exe and and .zips are too big (can't be broken into e-mail digestable chunks). Mod breaks into 13 6 mb chunks under .rar and of cource requires person to have winrar.
Ok. Make it a multi-part rar archive. Then, you just make the first one self-extracting. You do NOT need to make all of them self extracting, or have just one big archive to have it self-extracting. All others have .rar extension, so they are fine. The first has .exe, so just zip it up, after it is already made into a SFX Rar archive. It will be the same size, maybe a KB or two smaller as it zips the SFX module. Now, you have one .zip and a bunch of .rar to send. No email server problems at all.

[ April 17, 2004, 02:10: Message edited by: Imperator Fyron ]
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  #3927  
Old April 17th, 2004, 03:58 AM
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Default Re: Babylon 5 Mod

*Grumble* what is the url/address for PBW?
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  #3928  
Old April 17th, 2004, 04:01 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
[/qb]
Ok. Make it a multi-part rar archive. Then, you just make the first one self-extracting. You do NOT need to make all of them self extracting, or have just one big archive to have it self-extracting. All others have .rar extension, so they are fine. The first has .exe, so just zip it up, after it is already made into a SFX Rar archive. It will be the same size, maybe a KB or two smaller as it zips the SFX module. Now, you have one .zip and a bunch of .rar to send. No email server problems at all. [/QB][/quote]
OK, I'll try that.
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  #3929  
Old April 17th, 2004, 05:12 AM
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Default Re: Babylon 5 Mod

A bit off topic but I thought I would say that the I just watched the Last episode of B5 and I have to admit that it is one of the best emotional rides of the series. It still brings a tear to my eye at the end.

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  #3930  
Old April 17th, 2004, 06:43 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
*Grumble* what is the url/address for PBW?
http://www.pbw.cc
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