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April 17th, 2004, 07:39 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Babylon 5 Mod
I've been using http://seiv.pbw.cc
[ April 17, 2004, 06:40: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 17th, 2004, 08:21 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
www is easier to type than seiv
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April 17th, 2004, 12:33 PM
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Major General
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Re: Babylon 5 Mod
Well, neither works, so I guess PBW is down at the moment.
Interesting: In my test games, so far, guess what race seems to be the strongest......Centauri.
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.
[ April 17, 2004, 12:52: Message edited by: pathfinder ]
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April 17th, 2004, 06:44 PM
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Brigadier General
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Re: Babylon 5 Mod
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I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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April 17th, 2004, 11:32 PM
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Major General
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Re: Babylon 5 Mod
I can't seem to get AI Tags to work.
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April 17th, 2004, 11:39 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
They work like any other valueless ability in regards to the AI files. What problems are you having specifically?
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April 18th, 2004, 01:29 AM
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Major General
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Re: Babylon 5 Mod
Quote:
Originally posted by Imperator Fyron:
They work like any other valueless ability in regards to the AI files. What problems are you having specifically?
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Trying to use them as an ability so that the ancients can use their ancient reactors and others so that "younger" races can use the massive reactor(s).
The solar supply generation ability used by jumpgates causes any design using that ability to NOT be built. The younger races massive reactorsd use it and any ship that has this ability will not be built. A work around is to simply not use massive reactors....bleah.
Some of the ancient race ships with that abilty get built, others (especially smaller ones) don't.
UPDATE: Assigned an unused bogus ability and got the buggers to use Massive reactors.
[ April 18, 2004, 01:53: Message edited by: pathfinder ]
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April 18th, 2004, 03:56 AM
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Sergeant
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Join Date: Jul 2000
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.
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Agree with you there. The range should start at least 10 and go up to range 16.
I also feel that the construction rate should be about 40% faster.
Rambie
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April 18th, 2004, 04:36 AM
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Major General
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Re: Babylon 5 Mod
Quote:
Originally posted by Rambie:
quote: Originally posted by pathfinder:
Also shipboard telepaths seem to be worthless to me. With a max range of 3 when the tech is maxed out the EA and Minbari ships with a shipboard telepath can't get close enough to Shadow ships to use them.
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Agree with you there. The range should start at least 10 and go up to range 16.
I also feel that the construction rate should be about 40% faster.
Rambie Hehe, I'll work on that (range). I guess to make faster drop cost?
Oh, and Hiya rambie!
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April 18th, 2004, 08:03 AM
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Sergeant
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Join Date: May 2002
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Re: Babylon 5 Mod
Pathfinder,
Orginally Posted by Rambie
I also feel that the construction rate should be about 40% faster.
I repected Rambie thoughts on all things about Babylon 5, but I disagree that the construction rate could be increase. Its perfect there way it is now. It takes more than a 100 years to build up a galaxy empire.
Lighthorse
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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