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August 25th, 2010, 12:24 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - send pretenders!
How about we aim for a Saturday start? So far we have two pretenders in.
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August 25th, 2010, 12:48 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - send pretenders!
But did we pick a map? Do we have all players? Etc?
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August 25th, 2010, 12:58 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - send pretenders!
Well, we've got six players. It would be nice to get another two but I don't want to hold up the game too long and people lose interest... But I changed the first post to indicate we are still recruiting.
As far as maps go, I was thinking either Streamlands or Land of Ethereal Squirrels. For six players Streamlands seems better. We can go with either random start locations or preset (see first post for a sample of preset locations).
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August 26th, 2010, 07:22 AM
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Corporal
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Join Date: Aug 2010
Posts: 64
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Hi everybody,
I'm new to the forum, but have played 4 MP games with a group of friends. If you're still recruiting, I'd very much like to join with Ulm (or maybe Kailasa or Marverni, but most probably Ulm).
-Otso
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August 26th, 2010, 10:34 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Quote:
Originally Posted by odeoderok
Hi everybody,
I'm new to the forum, but have played 4 MP games with a group of friends. If you're still recruiting, I'd very much like to join with Ulm (or maybe Kailasa or Marverni, but most probably Ulm).
-Otso
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I'd recommend Marveni or Kailasa over Ulm, especially as you don't have much experience. EA Ulm is pretty bad even by bad nation standards. (Not as bad as EA Agartha, but well, no one is).
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August 26th, 2010, 11:07 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting!
Welcome to the game, odeoderok! I will mark you down for Ulm for now but keep Squirrelloid's advice in mind and just let me know if you decide to switch nations.
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August 26th, 2010, 12:02 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede
I'll take that last slot. Whatever nation would be fit would be fine with me. I'm outclassed but enjoy learning as I'm crushed.
ssj
Sunday start ok?
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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August 26th, 2010, 12:07 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede
hey sansanjuan,
looking at the nations left, we have Marveni, Kailasa, Abysia, and Pangaea.
Pan and Aby are blood nations. Not only that, they're blood nations that make it inconvenient to really use that blood power. (EA Aby's blood mages are capital only, making it difficult to really start a blood economy. Pan's mages are expensive, making blood summons pricier than for other nations). The micromanagement involved in running a blood nation is also much higher than for other nations.
Kailasa has pretty decent recruitable sacreds, good thuggable cap-only commanders, but is weak against archers.
Marveni has an at-best average array of troop choices, but great mages (even if expensive). They can also blood sacrifice, although they have no recruitable hunters so breaking into blood is hard.
I'd probably recommend one of Marveni or Kailasa for less experienced players, with Kailasa probably being the easier one to grok. But Abysia's early game is pretty straightforward, so if you're willing to take a stab at blood, Abysia is a good choice. (Frozenlama also just wrote a guide for them that might help, on the other forum).
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August 26th, 2010, 12:23 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Recruiting! 1 player neede
Welcome, sansanjuan! I think a Sunday start is fine.
So now that we have 8 players we need to finalize a map and decide whether we want random or fixed start locations. Opinions?
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August 26th, 2010, 01:12 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Closed, Sunday start
Well, consider Arco free too - I did not start making pretender yet I can play any nation except Agartha.
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