|
|
|
|
|
November 26th, 2008, 08:01 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Improve assassins
What if there were a spell that did the same thing as Horror-marking, but "assassin-marked" instead? That way, you'd have to actually target the targeted commander with a spell, before you send your assassin(s) after them.
__________________
You've sailed off the edge of the map--here there be badgers!
|
November 26th, 2008, 08:14 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Improve assassins
And a Dom3k variant, a Laser Target Marker which enables you to send Nukes...
|
November 26th, 2008, 08:21 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Improve assassins
That's actually not that bad of an idea, Ich. Certainly Dom3K could use some sci-fi province-targeting ritual magic.
Personally, I'd go with House Atomics and sandworm thumpers.
__________________
You've sailed off the edge of the map--here there be badgers!
|
November 26th, 2008, 09:44 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Improve assassins
Couldnt "Winged Monkeys" and such spells count as that?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
November 26th, 2008, 11:06 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Improve assassins
Yes, that's the general idea, but with science fiction elements, as opposed to the golden era of Hollywood
__________________
You've sailed off the edge of the map--here there be badgers!
|
November 27th, 2008, 07:58 AM
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Improve assassins
I don't think assassins need altering.
|
November 27th, 2008, 08:09 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Improve assassins
As a fan of Assassins (to the point of trying to build a completely Assassin-based strategy with 'new' LA Abysia), I would like to see them improved.
Heaven forfend if 95% of assassins actually have a use in the game.
|
November 28th, 2008, 07:39 AM
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Improve assassins
Assassinating anyone just halfway important, historically, was very difficult. For every successful assassination recorded, I'd guess there will be at least one recorded unsuccessful one, and add in all the unsuccessful ones never recorded.
Assassins are also relatively cheap. If they are made better, they'll need an appropriate cost increase. You can of course make assassins better with gem expenditure: I'd reckon for 20 gems or fewer and Construction 4 you could equip one with a high chance of killing most adversaries (including mages) and even ones with a bodyguard of basic troops. Indeed, a bodyguard might make some easier to kill because they may rout and take the target hero with them.
|
November 28th, 2008, 08:01 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Improve assassins
That assumes assassins are worth what they cost now.
Which they aren't.
|
The Following 2 Users Say Thank You to Sombre For This Useful Post:
|
|
November 28th, 2008, 12:46 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Improve assassins
I use assassins quite abit. They are very useful (when equiped) for splitting a large army down into scattered smaller ones. It can be useful in holding back a rush while you build up your forces at home. Definetly a better use than a couple more units in my response army.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|