.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 26th, 2005, 01:54 PM

Starmyth Starmyth is offline
Corporal
 
Join Date: Jul 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Starmyth is on a distinguished road
Default Tactical or normal nuke modelling

Is it possible to model tactical or normal nukes in game?
Reply With Quote
  #2  
Old July 26th, 2005, 04:28 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Tactical or normal nuke modelling

No that is beyond the scope of this game.
Reply With Quote
  #3  
Old July 26th, 2005, 10:10 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Tactical or normal nuke modelling

Quote:
Starmyth said:
Is it possible to model tactical or normal nukes in game?
Sure. Don't bother playing the game, just assume that both sides lost.

Cheers
Andy
Reply With Quote
  #4  
Old July 27th, 2005, 12:13 AM
troopie's Avatar

troopie troopie is offline
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
troopie is on a distinguished road
Default Re: Tactical or normal nuke modelling

To model strategic nukes in the game. Hit the reset button at the moment of use. After rebooting, delete both the scenario, and the orbat of the side nuked. If both sides have large amounts of strategic nukes, delete the game.

troopie
__________________
Pamwe Chete
Reply With Quote
  #5  
Old July 27th, 2005, 05:18 AM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Tactical or normal nuke modelling

Quote:
troopie said:
To model strategic nukes in the game. Hit the reset button at the moment of use. After rebooting, delete both the scenario, and the orbat of the side nuked. If both sides have large amounts of strategic nukes, delete the game.

troopie


Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #6  
Old July 27th, 2005, 05:58 AM

Busko Busko is offline
Private
 
Join Date: Jul 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Busko is on a distinguished road
Default Re: Tactical or normal nuke modelling

The issue has been discussed extensively (and quite often) on the old SPMBT mailing list.
The conclusion was always the same. The scale of SPMBT doesn't allow the modelling of a tactical nuke explosion, even if the operations advised by Troopie would be a solution.

Do that, with Carmina Burana "Fortuna Imperatrix Mundi" at max volume, the effect will be very coreographic
Reply With Quote
  #7  
Old July 27th, 2005, 06:18 AM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: Tactical or normal nuke modelling

To model nukes explosions will not be so interesting because all the map and all the units in it at the moment of the explosion will simply vanish.



Maybe modelling the environment after some days will be interesting (lot of new terrain graphics, lot of new OOBs,etc.) but this is not the purpose of the game,so such weapons will not be modelled.
__________________


Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.