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December 21st, 2007, 09:28 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Update
Thanks for the guide. I tried Ermor 2 or 3 times but because it didn't play intuitively I quit after a few turns.
With your guide I have enough information to give Ermor a real effort. Thanks again.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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April 14th, 2008, 12:31 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Update
this guide is really useful but there are two things that i disagree with. having a immobile pretender can work if you chose the sphinx, because as soon as your dominion hits 10 you have a 1500 hit point god which would be almost impossible to kill because of the shear amount of hit points it has. Also the Knights of the Unholy Sepulchre with a Arch bishop casting power of the Sepulchre can chew through entire army's in a couple turns
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April 15th, 2008, 01:27 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Update
Quote:
hunt11 said:
this guide is really useful but there are two things that i disagree with. having a immobile pretender can work if you chose the sphinx, because as soon as your dominion hits 10 you have a 1500 hit point god which would be almost impossible to kill because of the shear amount of hit points it has. Also the Knights of the Unholy Sepulchre with a Arch bishop casting power of the Sepulchre can chew through entire army's in a couple turns
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Yeah--a while back I had a hard time with an AI monolith. I took his capital while he was still strong so the @%^@%^$ thing kept coming back. As I knew I was going to be fighting over and over there I put a *LOT* of PD into the province. Oops--PD can't kill it. It's immobile so the attacker auto-route means nothing to it. The defenders auto-route at turn 75, the monolith takes the province. It took 4 tries to retake the province because it was hard to inflict enough damage in 50 turns. I had to leave an army of tough units there forever just to keep killing it.
Auto-route needs to be fixed!
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April 15th, 2008, 04:49 AM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Update
just be glad that it wasn't a sphinx because max health a monilith could have is 600 health without items or anything whilst a sphinx has 1500 health
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April 15th, 2008, 06:30 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Update
How do you folks suggest one spend the first 3-4 turns as LA ermor?
I've been experimenting with a standard PoD pretender and trying out such plans as having it attack immediately and conquer lots of territory then coming back and starting the summoned mage process as well as having it stay home researching the first turn casting a dusk elder the next and then starting to attack. Slows the gold that way pretty fiercely but I hate not getting any research especially in the difficult research setting I've put on myself.
Any suggestions for early pretender use?
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April 15th, 2008, 06:33 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Update
your pretender in the early game needs to summon at least 2 dusk elders and an arch bishop before he does anything for both research and army protection
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April 16th, 2008, 09:32 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Update
Why does he need to summon 3 units before anything else?
The dusk elders are self-summoning aren't they? So he can wait a turn for enough gems, summon one, then go off conquering while that first one summons the others.
I'd hesitate to attack blind with a PoD anyway. I mean, you're probably fine, but one lucky lance hit, feebleminding you or something and the game is over.
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April 16th, 2008, 12:45 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Update
he doesn't need to personally summon 3 units. Im saying if you are going to use your god you need to make sure that you have summoned your more important parts of the army before you attack, doing it this way your god can start attacking on turn 3 with a lot more support and stability at home
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April 16th, 2008, 02:51 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Update
Well, keep in mind that for LA Ermor dominion is a critical part of their economy. I find leaving your god at home for a couple turns:
1) Lets you summon whatever you want to get started
2) Turbo charges the dominion in your only (at this point) castle, getting those tougher undead flowing
3) Lets you research up to level one in some path - can be very beneficial for your pretender (ie personal luck).
4) Toughens up your pretender considerably because of the dominion bonus. It's no fun picking up an affliction on your PoD (even aside from feeblemindedness) because he's attacking with low hitpoints.
It's not like you have a hard time with initial expansion anyway...
__________________
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April 16th, 2008, 03:31 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Update
I suspect I'd actually go with a pretender more rainbow than initial SC. Designed to give some of the diversity that LA Ermor so lacks. But still able to fight with some buffs and gear.
A PoD is thematic and all, but seems so redundant.
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