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September 15th, 2004, 04:41 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Will probably use 2.14 barring any crazy unforseen problems.
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September 16th, 2004, 10:02 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
Any more takers?
If we dont get much more of a response I am going to fill in the rest with Hard AI. Otherwise their lands are just empty... and those lands are quite valuable!!!
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September 16th, 2004, 10:39 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Why hard AI ... I am a newbie and already have problems with Easy AI. I know that I will get beaten, but please not by a computer player ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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September 16th, 2004, 11:02 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
hmm.. ok I thought the AI was pretty lame. I can scale it back a bit.
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September 16th, 2004, 07:59 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
If you can hold it open for another 12 hours or so, I'll join as Pythium. Don't be expecting me to get off a wish any time soon though.
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September 17th, 2004, 12:42 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
No problem. I'd like to entice just a few more in and then we are good to go!
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September 17th, 2004, 01:33 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Fools Lament II - Newbies Welcome
you know if you had fun victory conditions to go w/ the nice crazy early and mid game...
ie. even though this will start hilariously, it'll still turn into a mindless slog by the endgame. orania is just too big w/out victory conditions.
god knows i'm tempted...
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September 17th, 2004, 08:12 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Heh, I just had a close look at this map. It really is crazy. I mean, Ermor has an incredible starting province, but it is cut off by Atlantis!?! Vanheim's provinces are all separated from one another? I think I'm changing my mind and taking Machaka instead. At difficult research setting, I don't think I can survive with regular troops until "wish".
P.S. Jotuns have Blood 40 bonus?!? Vanheims Conjuration 50?!? Ermor has Thaumaturgy 40?!? (Burden of Time). I think I'm too wimpy for this map.
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September 17th, 2004, 09:50 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
Well, we all are, thats why it will be crazy fun!
Whats the worst that can happen?
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September 17th, 2004, 11:08 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
I've uploaded a Machaka pretender.
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