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December 6th, 2001, 04:55 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Do the Religious Shrines work?
Solving equations with more than one variable is never easy. You are entitled to a little grouchiness.
Geo
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December 7th, 2001, 02:33 AM
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Brigadier General
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Re: Do the Religious Shrines work?
Well, I care!
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March 18th, 2002, 02:32 AM
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First Lieutenant
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Re: Do the Religious Shrines work?
Bump.
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March 22nd, 2002, 10:58 AM
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National Security Advisor
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Re: Do the Religious Shrines work?
I admit I didn't read the whole thread, but I am curious about this. Wouldn't it make sense though to mod the shrines so they have a high value, before running the test?
PvK
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March 22nd, 2002, 01:00 PM
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First Lieutenant
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Re: Do the Religious Shrines work?
quote: Originally posted by PvK:
Wouldn't it make sense though to mod the shrines so they have a high value, before running the test?
PvK
Exactly, Mark has run the tests with modded shrines, +100 and -100 instead of the existing -30?
The odd thing about it is this:
Results ; not detailed but,
the new "good" world was receiving just as many events as before! The previous "good" shrine was reveiving none!!
any ideas?
Edit:
Tried again, and this time I built the shrines the other way round from the start.
My previous good, now bad world... no events. None.
It seems that, once you have built a shrine, the rules are set, even if you scrap the facility later on and build the counterpart, +100 instead of -100. And the value -100 does not mean it would avoid 100% of the events.
Edit: This seems to be the interesting part of it:
This does appear significant. I will test further, but it seems that a -10,000 value has stopped all events.
As a quick thought, perhaps this is 100ths of a percent - possibly the code turns the value into a percent by dividing by 100, but accidentally does this twice?
[ 22 March 2002: Message edited by: PsychoTechFreak ]
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March 22nd, 2002, 08:00 PM
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Second Lieutenant
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Join Date: Oct 2001
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Re: Do the Religious Shrines work?
IIRC the neg values dont'work but that might be just me also you shoudl do a control to see if a system without a bad shrine has the same number of bad events as one with a bad shrine.
Whatever im trying to concentrate on school rite now (argh i can't stand trig)
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March 22nd, 2002, 11:36 PM
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General
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Re: Do the Religious Shrines work?
Mark did you ever finish your tests ???
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 23rd, 2002, 10:41 AM
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First Lieutenant
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Re: Do the Religious Shrines work?
I guess this would be a good task for a longterm simulation, with MB's Batch program. I think about some modded settings and data files to accelerate the creation of results, plus the events log for players turned on.
Any ideas to accelerate the statistics ?
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March 23rd, 2002, 09:22 PM
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National Security Advisor
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Re: Do the Religious Shrines work?
You could do ten-world starts with eighteen empires, with six of them building good shrines, six of them building bad shrines, and six of them not building shrines...
PvK
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March 24th, 2002, 08:37 AM
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First Lieutenant
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Re: Do the Religious Shrines work?
I have got another idea about the test, but I am too lazy to try it, well maybe tonight
Mod the events file to one event, maybe just with planet conditions or value impact.
Set up 20 races,10 planets,player logs on, human control and without switching to AI control, means they would do nothing which could disturb the statistics. Let them build the shrines, 4 of them with -1000, 4 of them with -500, and so forth. And then I would do the coffee-mug-trick with function key F12, see coffee-mug
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