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March 6th, 2008, 02:37 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Halt Heretic - Opinions
Yeah, personally I kinda like picking up nations that are considered underpowered and figuring out how to play them in such a way as to make their strengths shine. I'm not the best player out there and only have a couple wins under my belt, but I've had very strong showings with MA Ulm (tied for second), MA Atlantis (solid second) and Eriu (came out the gate so fast 6 nations ganged up on me in year 2...oops). None of these were newbie games, all of them were large games and I always find it amusing when somebody claims that some nation is unplayable...or that I'm a newbie and don't know what I'm talking about. Use a bit of creativity, know your limitations and have fun with it. Who wants a game where all the nations play the same?
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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March 6th, 2008, 02:44 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: Halt Heretic - Opinions
I'm all with you Baalz!
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March 6th, 2008, 03:01 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Halt Heretic - Opinions
I think Ulm being redone is responsive to the cries of the mp community. So thanks KO. Not sure anything helps Ulm survive an early elephant rush, but Ulm can and should take an awake pretender sc to deal with this possibility, just as Abysia and other nations are forced to do.
I guess if every nation had an elephant counter then the value of elephants would be reduced.
My minor suggestions:
1. Move Iron Angel to construction, as that is a more likely path for Ulm to traverse-and it is Iron(a construct).
2. Given Ulm's huge weakness to magic, Temper Will is 5 spots down a tree that Ulm does not research. If it cannot be moved to a more friendly research path, like evoc, then would it be amiss to make it available at 4 rather than 5?
Ulm really gets nothing of value at Thaum 4, and the astral races get mind burn at 2 and paralyze at 4, and antimagic at enchanment 4. It really makes it hard on Ulm to have to go to thaum 5 early in the game, when you also need summon earth, constr 4(earth boots, dwarven hammer(2)), blade wind, etc.
And make no mistake Ulm is still fairly helpless against astral races until it gets temper the will. But it really cannot afford to run straight to thaum 5 out of the box.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 6th, 2008, 03:16 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Halt Heretic - Opinions
> I think Ulm being redone is responsive to the cries of the mp community.
A bit perhaps. Since I've heard the cries for the last couple of years it has probably affected my view on Ulm. I think I have agreed more or less all the time though. I got some ideas this summer, but have been up to other stuff that felt more interesting, like Serpent Cult, Bogarus and other projects.
Someone mentioned Ulm when I was free a couple of weeks ago, and I got inspired.
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March 6th, 2008, 03:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Halt Heretic - Opinions
I'm very excited to take a look at this patch when I get home.
Do the black halberds only work on sacreds then?
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March 6th, 2008, 03:49 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Halt Heretic - Opinions
All this sounds awesome, and I'm pretty curious on Gath.
Hey llamabeast, please check your inbox.
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March 6th, 2008, 04:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Halt Heretic - Opinions
Inbox checked. Messages from Dedas: 0.
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March 6th, 2008, 05:05 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Halt Heretic - Opinions
Weird... I sent two messages. I will try to resend.
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March 6th, 2008, 05:11 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Halt Heretic - Opinions
Oh right yeah, sorry, I got those - they were a little while ago. I guess I was just being unresponsive, sorry (well, I knew I would start the game as soon as I had a chance but didn't bother telling you that).
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March 6th, 2008, 05:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Halt Heretic - Opinions
Quote:
llamabeast said:
I'm very excited to take a look at this patch when I get home.
Do the black halberds only work on sacreds then?
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The special effect (fatigue) should only work on enemy sacreds.
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