.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #31  
Old September 26th, 2008, 07:13 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod & Map Manual Feedback

llamabeast, is that in the 3.18 modding manual? I know the 3.20 version which unfortunately didn't make it to the patch in time should have all nametypes listed. I need to check the nation numbers stuff when I get home.
Reply With Quote
  #32  
Old September 26th, 2008, 09:04 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Mod & Map Manual Feedback

It could well be the 3.18 version, yes. Poo, sounds like I wasted my time then. Never mind.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #33  
Old September 27th, 2008, 04:19 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod & Map Manual Feedback

Quote:
Originally Posted by llamabeast View Post
It could well be the 3.18 version, yes. Poo, sounds like I wasted my time then. Never mind.
I checked both the 3.18 version (included in the 3.20 patch) and the 3.20 version that will be included in the next patch and all of the issues are ficed in there. I think you may have been reading the 3.17 UORMM version that had to be downloaded from the board (no longer available). That one was unofficial, and was used as a template for the official new version. The modding.pdf in your Dom3 docs folder will have all the correct info.

But don't feel bad about it. It's good to doublecheck things sometimes.
Reply With Quote
  #34  
Old October 14th, 2008, 05:50 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mod & Map Manual Feedback

It would be good if the official manuals could get a table of contents of just the sections there are in it in the front. That way one doesn't have to scroll through the pages and watch for the titles in the headline, like I do. I'd like to be able to instantly jump to monster modding, site modding etc.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #35  
Old October 14th, 2008, 06:01 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod & Map Manual Feedback

Hmm, there is supposed to be a TOC in both manuals. The TOC has links to main titles and the level 2 headings (subsections, such as Resistances), but not to the level 3 headings (individual commands). The TOC entries are hyperlinks inside the PDF. It has been this way since the 3.15 UORMM and that has not changed at all since my versions became official.
Reply With Quote
  #36  
Old October 14th, 2008, 08:01 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Mod & Map Manual Feedback

Huh. Well, the things that are shipped with the patches in the doc/ directory don't have any kind of TOC for me. Download the Linux patch (it's just a ZIP with all the files in it) and see for yourself.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #37  
Old October 14th, 2008, 08:12 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod & Map Manual Feedback

Found the problem: The manuals in the Linux 3.20b patch are the old, obsolete manuals, not the new ones. So all the new commands are also missing.



I'll attach the 3.20 PDFs to this thread once I get home from work. In the meanwhile, download the Amos version to see most of the new layout, that one only has the Advanced Monster Modding section in the old alphabetical format, the official version has it in subsections.

Last edited by Edi; October 14th, 2008 at 08:14 AM..
Reply With Quote
  #38  
Old October 14th, 2008, 11:23 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod & Map Manual Feedback

UPDATE! The 3.20b patch for Linux included the wrong manuals. The correct ones have been attached to this thread and will be removed once the new patch is ready. These manuals are newer than the ones in the Windows patch, but not up to date on the upcoming mod commands.
Reply With Quote
  #39  
Old January 9th, 2009, 10:24 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Mod & Map Manual Feedback

13.3.2 #startsite “site name” | site nbr
Adds a start site for this nation. Table 26 shows
some suitable start sites. This command can be
used up to 4 times for multiple start sites. Site
numbers are available in fan-made
documentation for Dominions 3.

--> I think this is incorrect, you can't use site numbers for startsites, just names.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
The Following User Says Thank You to Aezeal For This Useful Post:
  #40  
Old January 10th, 2009, 05:57 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod & Map Manual Feedback

Thanks! I'll need to correct that for the next iteration.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.