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  #31  
Old October 18th, 2007, 02:11 PM

CUnknown CUnknown is offline
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Default Settings Finalized!

Okay, after reading Jurri's post I have finalized stuff! I agree with him that the Invisible Swarm games have always been fast, brutal, early game action. So it will continue to be like that.

I sort of dislike the look of the Lonely Mermaid map, but it is a wraparound, and of roughly the correct size, so we will use it. It's 120 provinces, 12 per player. That may be a little small for some people's preference, and considering that we have a couple of relative MP newbies, there will be another house rule:

No intentional hostilities for the first 10 turns of the game! The previous Prokrantor's influence is still felt for a short while, enough to give everyone a chance in the early game. At the time of the Awakening, however, you had better prepare for war!

I also hope that using the scales and gods mod will help to mute somewhat the extreme bless strategies. But, it does seem pretty clear that this type of game favors a bless strat.

As far as scoregraphs, they will be off, but I will try to figure out the scoredump thing and give a report every 10-15 turns. So, before the hostilities can begin, there will be a report on the relative strengths of everyone.

How does this all sound to everyone?
Lonely Mermaid

Edit: Oh, also we will need the Quickfix mod because we have MA Tien Chi. I hope all these mods are compatible, I'll have to do a test game before we start.
Quickfix mod
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  #32  
Old October 18th, 2007, 05:54 PM

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Default Re: Settings Finalized!

Hehe, that's some quirky house rule! You don't see rushes before turn 10 usually anyways, so I don't quite see what the point is. In fact, the rule makes the awake pretender option worse than usual, and I don't think the game needs that.

I'd maybe prefer total blindness to an intermittent scoredump, actually. There's enough fiddling around with the settings already with the numerous mods and all, in my opinion
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  #33  
Old October 18th, 2007, 06:07 PM

IndyPendant IndyPendant is offline
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Default Re: Settings Finalized!

I should step in with a couple clarifications: I'm not insisting on Graphs On. Graphs Off does make me nervous...; ) --But that is only cuz I'm still new to MP, and if a clear preference shows itself, I'm *cough* still game.

Also, in case it came accross that way, I didn't mean to criticize the mods or anything. I was just confused as to what we were using exactly, and where to find them. The links cleared that up wonderfully, thanks.

I'll stay out of the no-hostilities debate, since it's unlikely I will have to deal with a rush.
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  #34  
Old October 18th, 2007, 07:46 PM

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Default Re: Settings Finalized!

About the No-hostilities rule: I was just thinking that people might be scared they'd be 2 provinces away from someone else to start with.. It would stop a super-early rush, that's all. We could bump it up to maybe turn 12 or so, I guess. I thought people would feel a little more secure about the small map that way.

If someone else wants a no-hostilities rule in the beginning, go ahead and say so, and we'll have one. Maybe to turn 12 or 15. If no one wants one, we won't have one. I mean, I don't care, myself.

Fine, I don't know how to do the scoredump anyway, makes things easier. Total blindness it is then.

I'm trying to find compromises, that's all.
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  #35  
Old October 19th, 2007, 06:56 AM

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Default Re: Settings Finalized!

Ah, sorry, I may have been criticizing too much: I'm perfectly happy with any settings you deem fun, just, um, voicing opinions for your consideration Please don't feel like you need to compromise anything on my account!
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  #36  
Old October 19th, 2007, 04:13 PM
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Default Re: Settings Finalized!

So...we are waiting for 2 mods to be completed for compatability to 3.10? Worthy heros and conceptual balance, scales, gods and spells?

Is this a email or server game?

I guess I have time for a practice game then...
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  #37  
Old October 19th, 2007, 04:36 PM
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archaeolept archaeolept is offline
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Default Re: Settings Finalized!

i'd prefer not spells... but i'm happy to wait a week, confirm the map, get the updated worthy heroes...
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  #38  
Old October 19th, 2007, 06:25 PM

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Default Re: Settings Finalized!

It's a server game, I will post my IP...um... soon.

We could just go ahead and start, the old versions of CB Gods, Scales, and Worthy Heroes probably won't cause any conflict in v3.10.

But at the same time, QM said that the new versions of all of those would be out by this weekend. I assume that means sunday. So, we could wait a few days and start on monday if that is cool? If people are itching to start, we could just go ahead and start.
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  #39  
Old October 19th, 2007, 06:32 PM

IndyPendant IndyPendant is offline
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Default Re: Settings Finalized!

Monday's fine for me. I suspect if we tried waiting a week, we might lose some people and have to start over...
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  #40  
Old October 19th, 2007, 06:37 PM
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Default Re: Settings Finalized!

yah monday is fine... let's me figure out what i'm gonna do
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