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  #31  
Old April 13th, 2003, 07:02 PM
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Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by David E. Gervais:
...I need to find the key for the mine in the wilderness...
Not quite sure what you mean be that. If you mean the mine in Nurtred, you don't need a key for that.

Rollo
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  #32  
Old April 13th, 2003, 10:39 PM
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Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by Rollo:
quote:
Originally posted by David E. Gervais:
...I need to find the key for the mine in the wilderness...
Not quite sure what you mean be that. If you mean the mine in Nurtred, you don't need a key for that.

Rollo

I guess he meen the house of the dwarf, it can looks like a mine.

Justin

[ April 14, 2003, 03:13: Message edited by: Akachaki ]
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  #33  
Old April 13th, 2003, 11:59 PM
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Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by Akachaki:
quote:
Originally posted by Rollo:
quote:
Originally posted by David E. Gervais:
...I need to find the key for the mine in the wilderness...
Not quite sure what you mean be that. If you mean the mine in Nurtred, you don't need a key for that.

Rollo

I guess he meen the house of the dwarf, it can looks like a mine.

justin

yes, perhaps. I think you might be right here.

Meanwhile, I have completed H&S on 'Master' difficulty .
I wasn't really sure, if my Priest would be able to it, but in the Bone level, I converted a 16th level Minor Demon and a 18th level Ancient Red Dragon. Both have 'Steel Carapace' and some sort of regenerative powers. Those bodyguards were tons of help, to say the least. When one of them would 'fall from faith', they would attack each other and I would convert them back again. Still it was a tough battle for the Crown. When loot.. *err* ...securing the final level, I even found an Angel's Scalemail Suit (+6 to levels and 800 defense).

Now, with those followers and an additional 23rd level Greater Beholder to do his bidding and the Crown of Magis in hand, Baltharsar is contemplating whether to return the Crown or take control of the Kingdom of Luretania...
Muawhahahah...

Have fun ,
Rollo

[ April 13, 2003, 23:04: Message edited by: Rollo ]
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Version 0.53e
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  #34  
Old April 20th, 2003, 09:39 PM
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Default Re: New Module: Hack and Slash (still in beta)

New Version, special easter edition .

Hack and Slash Version 0.53e (Easter edition)

from the readme:
  • changed: using new improved grass and tree bitmaps (thanks to David E. Gervais)
  • reduced chances for monsters to drop items (keys and potions)
  • reduced the use of 'Rage' and 'Enchant' spells for monsters
  • raised level requirements for '+x to skill levels' as an item modifier and added more benchmarks
  • changed the order of suffixes for '+ to strength' items. Cave giant is now weakest and storm giant strongest.
  • made new room for the Orc King and tweaked both the king and his guards
  • replaced the sound from 'rage' with the sound form 'berserk'. much cooler and the orc berserkers get to shout 'Kill Kill KILL!! again (and sound less like Donald Sutherland in the 'Body Snatchers') =)
  • added more ammo for slings (one new .bmp and pebbles (old misc13) was changed to be used as sling ammo)
  • added new L1_hills.bmp to match the new grass (thanks to David)
  • added more...umm... stuff. Happy Easter
Note about Classes and Experience
=================================
This module uses a tweaked class.txt file, but still keeps the 'default' label so exsisting charcters from, say, Crown of the Magis can be imported. The changes are:
1) altered XP levels (levels 1-9 are more expensive, levels 11 and above are cheaper)
2) Druids and Priests can now use Slings
3) Fighters can use Bows/Crossbows
If you do not like these changes, feel free to delete the classes.txt file in the Dungeon Odyssey\Modules\Hack and Slash\Data folder. You can then play with the default settings.

Have fun,
Rollo

[ April 20, 2003, 20:50: Message edited by: Rollo ]
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  #35  
Old April 21st, 2003, 12:20 PM
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Default Re: New Module: Hack and Slash (still in beta)

Oh, btw.. this time starting a new game might be worth it to turn on the new features. But don't bother, if you are already close to completing the mod, of course .
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  #36  
Old April 21st, 2003, 12:53 PM
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Default Re: New Module: Hack and Slash (still in beta)

So far so good Rollo, and thanks to you I now have a new mantra...

"I gotta find the merchant, I gotta find the merchant, I gotta find the merchant,..."

LOL, Cheers!
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  #37  
Old April 21st, 2003, 03:59 PM
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Default Re: New Module: Hack and Slash (still in beta)

If i already have an old exported character, will he gain experience with the tweaked experience or the new experience?

Thank you
Justin
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  #38  
Old April 21st, 2003, 11:11 PM
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Default Re: New Module: Hack and Slash (still in beta)

If you use an old character, he will gain levels using the new system.
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  #39  
Old April 24th, 2003, 11:12 AM
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Default Re: New Module: Hack and Slash (still in beta)

I downloaded the mod yesterday and have played for a couple of hours. It's a huge improvement over the original Crown of the Magis.

This is the sad tale of my first character to enter the module: Dementor the Druid. (1st level character expert mode)

Dementor enters the town of Nurtred and hears that one of the local merchants has been abducted by a band of Orcs. Being the hero that he is, Dementor immediately sets out to rescue the poor man. He enters the mine and is greeted by an orc. The orc goes berserk and starts to beat up Dementor, who is more or less helpless against all this agression. Dementor flees from the mine and thinks "maybe I should start with exploring the wilderness, that should be easier" Not much later Dementor enters the wilderness. And indeed this place looks much friendlier. "Oh, look at the cute cows!". Being a druid and a friend of nature, Dementor approaches the cows, and in the Last instant notices that they are foaming from their mouths. Not much later he is torn appart by a herd of mad cows...

I started a second game (with a 4th level character this time) and things are going much better. I just found the easter edition thing :-). Great mod!

[ April 24, 2003, 10:38: Message edited by: henk brouwer ]
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  #40  
Old April 25th, 2003, 01:25 AM
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Default Re: New Module: Hack and Slash (still in beta)

LOL, nice to hear such tales (even if they are sad ). yeah, the mad cows... I think that was one of the first things added. At that time there were no monsters in the wilderness and I just needed something to play around with. IIRC the first Version had the working title 'Revenge of the Cows', as the beta testers were killing the poor cows in the town for gold and potions...

Is your new character also a Druid? It might be interesting for you to know (and for all other players for that matter) that there is a bug in DO with summoned monsters. The monsters that you summon to not attck monsters that are summoned by other foes.

Example: You face an enemy spellcaster. You summon a 20th level Fire Vortex and he summons a 5th level Rat. Both of you sit back to let your minions duke it out. But your Vortex will lose, since it will do nothing against the rat .

Good to hear that someone finally found the easter egg in the new Version . Glad you like the mod.

Rollo
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