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  #31  
Old August 20th, 2002, 09:05 AM
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Default Re: TDM-ModPack v3.20 released

Why, after all this time, is there still a formation named incorrectly? "Barage" should be "Barrage". I am curious as to why this has never been fixed.
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  #32  
Old August 20th, 2002, 03:27 PM
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Default Re: TDM-ModPack v3.20 released

Quote:
Originally posted by Imperator Fyron:
Why, after all this time, is there still a formation named incorrectly? "Barage" should be "Barrage". I am curious as to why this has never been fixed.
Because nobody reported it? It's fixed now.
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  #33  
Old August 23rd, 2002, 05:41 AM

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Default Re: TDM-ModPack v3.20 released

Mephisto,

I ran the installer and noticed the following things:

  • I told it to locate SE4.EXE and of course it found the wrong installation so I had to browse for it anyway
  • I watched as it installed and when it got to 100% it just sat there. I waited and waited and waited and waited and waited. Finally I alt-tabed to do some work in another window while I waited. I worked and waited and worked and waited. I alt-tabed back and it was still stuck. Finally while alt-tabing I noticed a dos window in the list. I switched to this window and it was xcopy saying it was done copying files. So I closed it and then the installation process continued. There was no way to see this dos window because the installation screen hides the start bar.
You should check out Inno Setup. It has a very easy to use wizard for creating your setup program and it looks professional like the new XP-style installs and it does not mess with that xcopy business. While it does not search for EXE's (which didn't work too well anyway) it can set the installdir based upon registry settings.
Anyway...thanks for the update.

[ August 23, 2002, 04:41: Message edited by: Bman ]
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  #34  
Old August 23rd, 2002, 06:58 AM

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Default Re: TDM-ModPack v3.20 released

FWIW I've used Inno Setup in the past and it works great. It's been a few years now but presumably any newer Versions are as good if not better than the ones I've used.

Having said that however, the Versions of Inno that I used required you to manually write a script detailing every file you wanted in the installation and where it would go. That's ok for a small installation but with 1000+ files in TDM that sure would be a pain.

The script editor wizard used to be a separate download (again this was a few years ago) - I haven't looked but be sure to check the 3rd party section of the site just in case it still is. Believe me you don't want to write out a script the size TDM would need by hand.
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  #35  
Old August 23rd, 2002, 07:54 AM

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Default Re: TDM-ModPack v3.20 released

The Version I downloaded Last week had a real neato point-and-click wizard that let you pick your files (maybe even folders I am not sure) and asked you where the destination should be and asked for licenses and readmes and if it was uninstallable and what icons to make etc. It was real easy. When it was done I had to edit the script slightly to flag some OCX's and DLL's to be registered after install and I flagged the readme file so the user could view it when done. Still it only took me 10 minutes from the time I downloaded the program to having a setup.exe that did some complicated stuff.
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  #36  
Old August 23rd, 2002, 08:30 AM
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Default Re: TDM-ModPack v3.20 released

Quote:
Originally posted by [K126]Mephisto:
quote:
Originally posted by Imperator Fyron:
Why, after all this time, is there still a formation named incorrectly? "Barage" should be "Barrage". I am curious as to why this has never been fixed.
Because nobody reported it? It's fixed now.
What!? Noone ever mentioned that before? Sheesh!
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  #37  
Old August 23rd, 2002, 03:11 PM
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Default Re: TDM-ModPack v3.20 released

Thanks for the hint with Inno, actually, I have found it several days ago myself and I'm just in the process of making up the setup.
The "Inno Setup Tool" even let me to a drag and drop with all the files. The only thing not ready yet is the detection of the install path and to ask the user if he really wants to install to a directory that has no SE4.exe present. Unfortunately SE4 does not have one single registry line where it puts its install directory, just an uninstall string that I must process to read correctly and even then I cannot use the path directly to install to as it is written in the old dos compatible way...
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  #38  
Old August 23rd, 2002, 08:07 PM

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Default Re: TDM-ModPack v3.20 released

There is a reg entry called "Last Save Folder" or something similar to that. It might be useful.
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  #39  
Old August 24th, 2002, 01:02 AM
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Default Re: TDM-ModPack v3.20 released

Quote:
Originally posted by Bman:
There is a reg entry called "Last Save Folder" or something similar to that. It might be useful.
Thanks for the hint, Bman. I thought about that one. However, many PBW people might not use their SE4 folder for saving their games at all (not even in the same part of the directory tree...). I wish the filefinder function would allow for a recursive search mode or a way to read all the folders of all drives and put that in the dir variable of the filefinder function. As far as I can tell this is not possible at the moment. Oh well, when I find some time in September I will see what I can do. Any comments and thoughts and especially any solution to this whole problem is more then welcome.
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  #40  
Old September 9th, 2002, 05:44 PM
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Default Re: TDM-ModPack v3.20 released

Finally, I have finished the new install program with Inno Setup. You can download it here:

Grab it here: TDM-ModPack Homepage

I would very much appreciate if somebody could download the new files and test them. They work fine here but I need some testers.

[ September 15, 2002, 00:06: Message edited by: [K126]Mephisto ]
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