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  #31  
Old September 16th, 2006, 09:28 PM
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Default Re: SE5 Demo Bug Reports

Is there any way to increase the size of the ship icons relative to the planet icons? Without scrolling. I want to see the entire system and also see my individual ships.
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  #32  
Old September 16th, 2006, 10:18 PM
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Default Re: SE5 Demo Bug Reports

In the "Empires" tab of "Game setup" screen I'm unable to select, edit or remove any empire I've made. I have to click Cancel and then start it all over again.

General annoyances: bulky dialog's interface and too many mouseclicks for essential tasks.
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  #33  
Old September 16th, 2006, 10:30 PM

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Default Re: SE5 Demo Bug Reports

In ship design if I go over the maximum tonnage while using shift click I get the warning. Then if I use shift click to remove items the warning stays because the numbers for current tonnage stays the same. I have to click on somethig else to fix this.
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  #34  
Old September 16th, 2006, 11:04 PM

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Default Re: SE5 Demo Bug Reports

I can't seem to be able to start a game. When I set up a certain resolution, the game starts and fine, and I get to the main menu. When I press New Game however, nothing happens when I click on the first option.
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  #35  
Old September 16th, 2006, 11:14 PM

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Default Re: SE5 Demo Bug Reports

Are you stuck on the screen that says "A standard game of SE5" or did you get past that?
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  #36  
Old September 16th, 2006, 11:51 PM

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Default Re: SE5 Demo Bug Reports

Yeah, I'm stuck at that screen.
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  #37  
Old September 17th, 2006, 12:41 AM
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Default Re: SE5 Demo Bug Reports

1) I'm trying to test minister effectiveness. I made a minelayer, turned on the minelayer minister both under the empire options and on the individual ship. However at the end of the turn, I get a warning that these ships don't have any orders and they don't seem to do anything on minister control. What's the trick?

2) Seems like the (E)xplore command performs the same as in SEIV in that the ship will warp thru the nearest unexplored warp point. The (/) Survey System command will explore the current system to eliminate any "red" sectors. Is that correct?

3) Is there any difference bewteen adding, say, 10 mines to a build queue in 1 shot or individually?

4) Is there a convenient way to build "1 turn's worth" of something without tweaking the number until it changes from 0.1 to 0.2 then back to 0.1 turns to complete?

5) How do you see planet orders, or can you even give planets orders to launch units and such?

6) Are the tricks to keep populations happy any different from SEIV?
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  #38  
Old September 17th, 2006, 12:55 AM
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Default Re: SE5 Demo Bug Reports

1. Not sure about that you.
2. That is correct.
3. Construction points spill over, so it will build as many as it can
4. See 3.
5. There's a launch units order, I think it has two red arrows on it, or L for short
6. I think they're more or less the same.
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  #39  
Old September 17th, 2006, 01:07 AM
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Default Re: SE5 Demo Bug Reports

Bug: Access violation error in Tutorial game using Strategic combat attacking with Explorer 0001 against an enemy planet (in the second system you explore, just after step 51 of the Tutorial). The enemy ship around the planet ran far away and I gave order to chase it during Tactical. Combat ended. I attacked again using the Attack command, and instead chose Strategic combat 8x. It seemed to konk out when the fleeing ship got too far away.
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  #40  
Old September 17th, 2006, 01:28 AM
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Default Re: SE5 Demo Bug Reports

Some "settings.txt" surprises:

"Illusions", "derelicts", "comets" what the hell are those?

"monsters" really? I can't wait!

"rare hit types", "Near Miss", "Critical Hit" Is this D&D? I'll give it the benefit of the doubt.

"migration" how does that work?

"sight level", "sight range", "sight obscuration" What's the difference?

unit maintenance? ok. facility maintenance? you've got to be kidding.

"Population Required to Operate One Facility := 50" hmmm...
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