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  #31  
Old November 11th, 2003, 04:40 AM
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Default Re: Torpedo question

Your points about thickly-stacked masses of ships, and second and third ranks being able to fire, are good ones. It depends on the numbers of ships involved, fire tactics used, actual ship positions, speeds, and to-hit mods on both sides. However I have seen end-game battles and simulator situations where range-six weapons would do better than range-eight weapons, at least if the range-eight weapons were on Max Weapon Range strategy. It was pretty clear in the replays this was because they were missing much more at range 7-8 than their opponents were at range 6. If the range-8's are on Point Blank, Short, or maybe even Optimal, though, and Target Nearest, then they shouldn't be firing at 7-8 when they could fire at 6. However, unless you have a skill disadvantage, often the Max Weapon Range strat will beat the more agressive strats, although again it depends on a lot of other factors.

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  #32  
Old November 11th, 2003, 08:54 AM
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Default Re: Torpedo question

That is why you don't use max range unless you are using missiles, have a huge tech advantage over the enemy, have talismans, or are a masochist. Optimal usually works well for me.
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  #33  
Old November 12th, 2003, 04:02 AM
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Default Re: Torpedo question

Couple of other questions, I'll post them here to avoid starting another thread --

At what treaty can your treaty partners pass by your minefields and satellites?

Does a low level APB have any advantage over a DUC III? I noticed one race switched from using DUC IIIs to APB I. Seems like a step back.

Had another question but forgot what it was.... rats.
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  #34  
Old November 12th, 2003, 04:51 AM

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Default Re: Torpedo question

Quote:
Originally posted by DeadDireWolf:
At what treaty can your treaty partners pass by your minefields and satellites
Any treaty of Non Agression or above will allow your partners to bypass your minefields and satellites.
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  #35  
Old November 12th, 2003, 05:03 AM
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Default Re: Torpedo question

Thanks.

I'm afraid if I sign this treaty, they'll come in and colonize my systems and I won't be able to stop them.
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  #36  
Old November 12th, 2003, 05:08 AM

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Default Re: Torpedo question

Quote:
Originally posted by DeadDireWolf:
Thanks.

I'm afraid if I sign this treaty, they'll come in and colonize my systems and I won't be able to stop them.
Yeah, that's the major downfall of any treaty. Just a hint: if you aren't in a horribly bad position with the AI you want to make a treaty with, then wait until you have all your core systems' planets colonized. Then the Ai can send colony ships all it wants and get nowhere.

Now, if you're in a tight spot, you might not want to do that. Grab any chance to make a treaty.

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  #37  
Old November 12th, 2003, 06:57 AM

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Default Re: Torpedo question

Fyron, in a correct way of development, ive found out that max range works REALY WELL well untill the late late stages of the game, and then correct design turn max range ships into a very annoying subject.
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  #38  
Old November 12th, 2003, 07:11 AM
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Default Re: Torpedo question

Well that is not very helpful unless you post specifics.

[ November 12, 2003, 05:11: Message edited by: Imperator Fyron ]
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  #39  
Old November 12th, 2003, 07:33 AM
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Default Re: Torpedo question

I think we have just torpedoed a few top players game strategies. Now that the secret of Torpedo ships and range weapons is out in the open, time for some new tactics boys.
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  #40  
Old November 12th, 2003, 07:44 AM
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Default Re: Torpedo question

Not for me. This is old news, having been discussed at least 5000 times already on Shrapnel. It is not much of a secret, and ONLY if the APB ships are on max range. Otherwise, it is a mute point.

[ November 12, 2003, 05:45: Message edited by: Imperator Fyron ]
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